Bestiary

Online Viewer of Enchanted Realms Monsters

 

    

 Over-Category: Ideophage 
 Kingdom: Elemental 
For all practical purposes, Ideophages do not eat at all; they do no grow or sustain from a known energy. Constructs, while not the only Ideophages, are the clearest example. A golem constucted of stone will exist until the stone erodes or is significantly damaged in some way.
Elementals are creatures who are native to the elemental planes. Some creatures of this type are little more than animate masses of their respective elements, including the creatures simply called elementals. Others have biological forms infused with elemental energy. The races of genies, including djinn and efreet, form the most important civilizations on the elemental planes. These entities have darkvision out to 60 feet. Further, they have immunity to poison, sleep effects, paralysis, and stunning. Elementals do not eat food, sleep, or breathe.

Elemental, Earth, Conjured 

These powerful animations of their element are almost always summoned and solitary. As such, they are not subject to either Mind or Spirit attacks; a conjured elemental will automatically succeed against any preservation save involving these. Also, it is resistant to edged and piercing weapons, magical and non-magical alike. Other resistances include alchemical, cold and necrotic. Further, an earth elemental is invulnerable to fire of any type. The movement rate by walking is a fast 100 feet, but an earth elemental can also quasi-burrow, partially passing through through ground and even solid rock, at a rate of 40 feet. Lastly, its attack consists of 4d20 if it is in contact with the ground or stone in any way; otherwise, it is merely 2d20.

Notes: Burrow: 40 feet
Body: 63 ( STR:15, AGIL:12, RESIL:15 )
Mind: 0 ( LOGIC:0, PERC:0, JUDG:0 )
Spirit: 0 ( WILL:0, FAITH:0, MUSE:0 )
Movement: 100 feet
Size Category: Huge (+2 to hit)
Armor Class: 23
Need magic to hit
— ATTACK METHOD —
Attack: Pummel
Number of d20s: 4
To-Hit Modifier: +15
Damage Type: blunt
Damage: 8 to 11 pts
Attack Special: anyRaw>=18;;{"command":"heavy"}
— ATTACK METHOD —
Attack: No-Contact
Number of d20s: 2
To-Hit Modifier: +15
Damage Type: blunt
Damage: 7 to 8 pts