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Conjured Earth Elemental

These powerful animations of their element are almost always summoned and solitary. As such, they are not subject to either Mind or Spirit attacks; a conjured elemental will automatically succeed against any preservation save involving these. Also, it is resistant to edged and piercing weapons, magical and non-magical alike. Other resistances include alchemical, cold and necrotic. Further, an earth elemental is invulnerable to fire of any type. The movement rate by walking is a fast 100 feet, but an earth elemental can also quasi-burrow, partially passing through through ground and even solid rock, at a rate of 40 feet. Lastly, its attack consists of 4d20 if it is in contact with the ground or stone in any way; otherwise, it is merely 2d20.
Notes: Burrow: 40 feet
Body: 63 ( STR:15, AGIL:12, RESIL:15 )
Mind: 0 ( LOGIC:0, PERC:0, JUDG:0 )
Spirit: 0 ( WILL:0, FAITH:0, MUSE:0 )
Movement: 100 feet
Size Category: Huge (+2 to hit)
Armor Class: 23
Need magic to hit
Attack: Pummel
Number of d20s: 4
To-Hit Modifier: +15
Damage Type: blunt
Damage: 8 to 11 pts
Attack Special: anyRaw>=18;;{"command":"heavy"}
Attack: No-Contact
Number of d20s: 2
To-Hit Modifier: +15
Damage Type: blunt
Damage: 7 to 8 pts