Online Viewer of Enchanted Realms Monsters
Over-Category: Fideophage |
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Kingdom: Fiend |
Celestials and Fiends are Fideophages, who endure and sustain their existence by harnessing worship and belief but sometimes emotion as well. Mere consideration that a creature could exist by only a dozen people may be enough to sustain one. Starvation because of a lack of belief varies in time based on the power and strength of the entity in question. Fiends are creatures of wickedness that are native to the Lower Planes. A few are the servants of deities, but many more labor under the leadership of archdevils and demon princes. Evil priests and mages sometimes summon fiends to the material world to do their bidding. If an evil celestial is a rarity, a good fiend is almost inconceivable. Fiends include demons, devils, and dybbuks. Demons are evil agents of chaos. They are immune to poison and resistant to fire. Demons do not sleep; however, they do breathe. Demons also eat, but their need for sustenance is far different than mortal beings; demons absorb fear and hedonic emotion to feed. Devils are methodical and astute observers; however, their wickedness runs deep. Devils radiate fear that affects non-primeval animals. They are immune to poison and fire, as well as being resistant to cold. Devils can see through darkness, even magical darkness. And they do not sleep nor breathe. As Fideophages, devils do not eat food; however, the way a devil does feed is by absorbing mental energy that emits from doubt. Dybbuks are beings of pure evil. Such entities require magical weaponry to hit. Moreover, they are immune to acid and resistant to fire and ice. They beings do not sleep, eat food or breathe. Techically, these beings sustain their lives from the energy dispersion that erupts from a lifesone upon death. |
Gaav (Devil)
This tangle of scaly avian limbs furiously beats its double pair of vulture-like wings, keeping its fiendish, horned skull-head aloft. As fetid breath rises from its repulsive, fly-covered visage, clawed arms work together to slash the air with a vicious-looking spear. Gaavs have superior grappling ability, +4 on all checks. In addition, several gaavs may cooperatively lift a creature that one or more of them is grappling; each gaav can lift up to 50 pounds and still fly without being impeded. Further, all gaavs within 100 feet of one another share the same senses. Thus, if one individual perceives something (for example, with a successful Perception check), all others within range are immediately aware of it. This 'collective mind' does limit their intelligence and limits them to mob-style mentalities in combat, as they often get fixated on a single group or target, as they tend to use their swarming skills. This can be both a blessing or a curse when fighting them, depending on how they are focused.
Notes: | Swarming; Noxious Breath: ResilienceDC14 or poisoned; Superior Grapple +4) |
Body: | 16 ( STR:4, AGIL:4, RESIL:3 ) |
Mind: | 4 ( LOGIC:1, PERC:1, JUDG:1 ) |
Spirit: | 4 ( WILL:1, FAITH:1, MUSE:1 ) |
Movement: | 50 feet |
Size Category: | Medium |
Protection Points: | 8 |
Guard Roll Dice: | d4 & d4 |
— ATTACK METHOD — | |
Attack: | Spear (melee) |
Number of d20s: | 1 |
To-Hit Modifier: | +4 |
Damage Type: | piercing |
Damage: | 3 pts |
— ATTACK METHOD — | |
Attack: | Claws (melee) |
Number of d20s: | 1 |
To-Hit Modifier: | +4 |
Damage Type: | edged |
Damage: | 2 pts |