Bestiary

Online Viewer of Enchanted Realms Monsters

 

    

 Over-Category: Biophage 
 Kingdom: Animal 
Beings that are biophages are those who eat and survive by the consumption of other living and materials or various nutrients that reside in the earth or native terrain.
Animals are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent and lack any society or language. Animals include all varieties of ordinary animals with several subtypes: amphibian, arthropod, avian, mammal, primeval, and reptile. Many animals have zero scores for mind or spirit. Unless otherwise noted, animals of zero quality will automatically fail any preservation save.
The notable group exception is primeval animals. Perhaps one of the most powerful defenses of the dire beasts is their resistance to Mind and Spirit attacks. Any preservation save of involving sleep, charm or fear will automatically save for all members of the primeval sub group.

Shocker Lizard (Reptile)

A shocker lizard has a pale gray underside, shading to a darker green on its back. It has dark markings along its back and tail. A shocker lizard is about 1 foot tall at the shoulder and weighs about 25 pounds. A single lizard will flee once it delivers its shocks as a defense, but if a group of shocker lizards are nearby, they all home in on their comrade’s discharges and attempt to administer their shocks to the foe as well. The attack of a shocker is a non-damaging shock which may stun the target for 1-3 rounds if it fails a Strength preservation save (DC:14). Against this stun attack, helmet-protection offers no help.

Body: 4 ( STR:1, AGIL:1, RESIL:1 )
Mind: 4 ( LOGIC:1, PERC:1, JUDG:1 )
Spirit: 1 ( WILL:0, FAITH:0, MUSE:1 )
Movement: 45 feet
Size Category: Small 
Armor Class: 10
— ATTACK METHOD —
Attack: Zap
Number of d20s: 1
To-Hit Modifier: 0
Damage Type: No-Damage
Damage: none
Attack Special: onHit;strengthDC14;{"command":"n-markers","tags":[{"tag":"stunned","parameter":"true"}]}