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Black Mold

The average black mold measures 15 ft across and 2 ft thick, weighing around 15,000 lb. In underground locations, these creatures appeared as dark blobs, but they might be missed completely in the shadows. A creature requires a Perception check (DC:12) to notice even when standing within 10 feet if darkness or shadows are a factor.

These creatures are mindless underground-dwelling hunters and scavengers that wander and absorb whatever they found. A black mold will position itself in a dungeon hallway like a shadow and wait for unsuspecting prey. Black mold attack by grappling and constricting prey directly into their liquidy mass. Like many other oozes, they secrete a deadly alchemical corrosive which quickly dissolves organic tissue and eventually bone and weapons. If successfully grabbed, a victim suffers an immediate d4 points of Body damage from the acid. If the victim remains held by the beginning of the pudding's next turn, then another d4 points of damage are inflicted. When slashed with an edged weapon, damage is inflicted, but the black mold splits into two smaller puddings (body equally divided), both gaining separate grappling attacks; this continues until they were too small and weak to do so further. Molds are immune to both blunt and piercing weapons.
Notes: Split on edged damage
Body: 30 ( STR:7, AGIL:6, RESIL:7 )
Mind: 0 ( LOGIC:0, PERC:0, JUDG:0 )
Spirit: 0 ( WILL:0, FAITH:0, MUSE:0 )
Movement: 20 feet
Size Category: Large (+1 to hit)
Armor Class: 12