Bestiary

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 Over-Category: Fideophage 
 Kingdom: Fiend 
Celestials and Fiends are Fideophages, who endure and sustain their existence by harnessing worship and belief but sometimes emotion as well. Mere consideration that a creature could exist by only a dozen people may be enough to sustain one. Starvation because of a lack of belief varies in time based on the power and strength of the entity in question.
Fiends are creatures of wickedness that are native to the Lower Planes. A few are the servants of deities, but many more labor under the leadership of archdevils and demon princes. Evil priests and mages sometimes summon fiends to the material world to do their bidding. If an evil celestial is a rarity, a good fiend is almost inconceivable. Fiends include demons, devils, and dybbuks.
Demons are evil agents of chaos. They are immune to poison and resistant to fire. Demons do not sleep; however, they do breathe. Demons also eat, but their need for sustenance is far different than mortal beings; demons absorb fear and hedonic emotion to feed.
Devils are methodical and astute observers; however, their wickedness runs deep. Devils radiate fear that affects non-primeval animals. They are immune to poison and fire, as well as being resistant to cold. Devils can see through darkness, even magical darkness. And they do not sleep nor breathe. As Fideophages, devils do not eat food; however, the way a devil does feed is by absorbing mental energy that emits from doubt.
Dybbuks are beings of pure evil. Such entities require magical weaponry to hit. Moreover, they are immune to acid and resistant to fire and ice. They beings do not sleep, eat food or breathe. Techically, these beings sustain their lives from the energy dispersion that erupts from a lifesone upon death.

Yaoguai (Dybbuk)

As with many dybbuks, a yaoguai is often mistaken for an undead monster; however, this fiend can be far more dangerous. First, as a dybbuk, it is immune to acid and resistant to ice. However, this specific species is fully immune to fire damage. Further, a magical weapon, not merely silver, is required to inflict physical harm as its body is a huge mass of loosely packed ashes in a generally bipedal shape. It may disassemble itself to squeeze through spaces only a tiny creature could clear. Additionally, a special attack can be made in disassembled form. For one round every minute (6 combat rounds), the fiend can disassemble itself into a cloud of burning ash in a 25 ft. diameter, seeping around obstructions and through openings as small as 1 inch. Any creature starting its turn in or moving into the cloud must make a Resistance save (DC:14) or suffer 2d4 points of fire damage. Creatures that succeed on the save suffer only half the damage. Objects in the cloud, that are not worn or carried, automatically fail the save and take fire damage. The yaoguai stays in this disassembled state until the start of its next turn, during which it things inside are obscured, making all range attacks into or out of the area penalized by -4 to hit. The fiend can also move by flight at 35 feet movement while in this state. Since it is hard to destroy, it will attack relentlessly. However, it will use its intelligence, stealth, and the environment to maximize its choices. It rarely makes deals with creatures not from Hades or involved in its orders or plans.

Notes: Spinning Moves
Body: 28 ( STR:6, AGIL:5, RESIL:8 )
Mind: 15 ( LOGIC:3, PERC:4, JUDG:3 )
Spirit: 16 ( WILL:5, FAITH:3, MUSE:3 )
Movement: 55 feet
Size Category: Huge (+2 to hit)
Armor Class: 15
— ATTACK METHOD —
Attack: Claws
Number of d20s: 3
To-Hit Modifier: +6
Damage Type: necrotic
Damage: 4 to 6 pts