Bestiary

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Yaoguai

As with many dybbuks, a yaoguai is often mistaken for an undead monster; however, this fiend can be far more dangerous. First, as a dybbuk, it is immune to acid and resistant to ice. However, this specific species is fully immune to fire damage. Further, a magical weapon, not merely silver, is required to inflict physical harm as its body is a huge mass of loosely packed ashes in a generally bipedal shape. It may disassemble itself to squeeze through spaces only a tiny creature could clear. Additionally, a special attack can be made in disassembled form. For one round every minute (6 combat rounds), the fiend can disassemble itself into a cloud of burning ash in a 25 ft. diameter, seeping around obstructions and through openings as small as 1 inch. Any creature starting its turn in or moving into the cloud must make a Resistance save (DC:14) or suffer 2d4 points of fire damage. Creatures that succeed on the save suffer only half the damage. Objects in the cloud, that are not worn or carried, automatically fail the save and take fire damage. The yaoguai stays in this disassembled state until the start of its next turn, during which it things inside are obscured, making all range attacks into or out of the area penalized by -4 to hit. The fiend can also move by flight at 35 feet movement while in this state. Since it is hard to destroy, it will attack relentlessly. However, it will use its intelligence, stealth, and the environment to maximize its choices. It rarely makes deals with creatures not from Hades or involved in its orders or plans.
Notes: Spinning Moves
Body: 28 ( STR:6, AGIL:5, RESIL:8 )
Mind: 15 ( LOGIC:3, PERC:4, JUDG:3 )
Spirit: 16 ( WILL:5, FAITH:3, MUSE:3 )
Movement: 55 feet
Size Category: Huge (+2 to hit)
Armor Class: 15
— ATTACK METHOD —
Attack: Claws
Number of d20s: 3
To-Hit Modifier: +6
Damage Type: necrotic
Damage: 4 to 6 pts