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 Over-Category: Biophage 
 Kingdom: Animal 
Beings that are biophages are those who eat and survive by the consumption of other living and materials or various nutrients that reside in the earth or native terrain.
Animals are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent and lack any society or language. Animals include all varieties of ordinary animals with several subtypes: amphibian, arthropod, avian, mammal, primeval, and reptile. Many animals have zero scores for mind or spirit. Unless otherwise noted, animals of zero quality will automatically fail any preservation save.
The notable group exception is primeval animals. Perhaps one of the most powerful defenses of the dire beasts is their resistance to Mind and Spirit attacks. Any preservation save of involving sleep, charm or fear will automatically save for all members of the primeval sub group.

Dire Bat (Primeval)

The dire bat is a fearless monster. It dwarfs even the modern giant ones with its 15-foot wingspan and 200-pound bodies. They group together but rarely in numbers more than four. Their swooping down from above often happens with the cover of night or in dark places where their echolocation permits them to see when their prey usually cannot. This often allows the dire bat a free-first-strike as a sneak attack; however, perception rolls by the victim or group (DC:14; DC:13 with nightvision; DC:11 with darkvision) should be permitted. Further, after the attack, the victim must also make the same Perception check to be allowed a reaction for flee attack as the bat flies away. Because of this sensory ability, dire bats are unaffected by magical darkness, but can be grounded and unable to fly by the effects of silence.

Notes: Has special defense against flee-attacks.
Body: 22 ( STR:5, AGIL:6, RESIL:4 )
Mind: 3 ( LOGIC:1, PERC:1, JUDG:0 )
Spirit: 4 ( WILL:2, FAITH:0, MUSE:1 )
Movement: 60 feet
Size Category: Large (+1 to hit)
Armor Class: 15
Attack: Bite
Number of d20s: 2
To-Hit Modifier: +5
Damage Type: piercing
Damage: 3 to 4 pts