Bestiary

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Flowermaid

A flowermaid appears as an attractive person sitting in a field of flowers. The odor released creates an aura of calm in a 20-foot radius. Any persons in the area capable of being affected by poison must make a Judgment preservation save roll (DC:18) or suffer a temporary loss of d6 mind points and are unaware of the loss. Those making the save will notice others are acting with a strange euphoria; however, if failing on future saves, this awareness of others ceases. For each round remaining in the area, saves must be continuously made, if by those previously successful. However, if previously failing and then making three successful saves, then the mind-numbing effect can be shaken off.

When a victim reaches a mind score of zero or lower, that being will have the compulsion to sit and relax, regardless of the surroundings. Once helpless, the flowermaid will reach out and feed upon the victim. This occurs for potentially hours, unless interrupted, with 1 body point lost every 10 minutes. The flowermaid is capable of spreading its roots up from the ground to consume up to eight targets at once. However, this plant can be physically beaten to death to prevent the feeding, the mind-effecting odor will linger and be potent for another six hours. However, if burned, the odor is destroyed immediately, but all within 60 feet must save against Judgment against the same euphoric effect. Those temporary mind points will restore after a victim is no longer in an odiferous area or has made three successful saves, and then points restore at a rate of 1 point per minute.
Body: 10 ( STR:3, AGIL:3, RESIL:1 )
Mind: 0 ( LOGIC:0, PERC:0, JUDG:0 )
Spirit: 0 ( WILL:0, FAITH:0, MUSE:0 )
Movement: 0 feet
Size Category: Medium 
Armor Class: 10