Bestiary

Online Viewer of Enchanted Realms Monsters

 

    

 Over-Category: Ideophage 
 Kingdom: Elemental 
For all practical purposes, Ideophages do not eat at all; they do no grow or sustain from a known energy. Constructs, while not the only Ideophages, are the clearest example. A golem constucted of stone will exist until the stone erodes or is significantly damaged in some way.
Elementals are creatures who are native to the elemental planes. Some creatures of this type are little more than animate masses of their respective elements, including the creatures simply called elementals. Others have biological forms infused with elemental energy. The races of genies, including djinn and efreet, form the most important civilizations on the elemental planes. These entities have darkvision out to 60 feet. Further, they have immunity to poison, sleep effects, paralysis, and stunning. Elementals do not eat food, sleep, or breathe.

Efreet 

Efreeti are partly fire elemental but also related to the genies. They have crimson skin and appear as large humanoids covered in flames or lava which billows black smoke leaking from their flesh. They tower at least ten feet tall and have a set of horns growing out of their foreheads. Efreeti are completely immune to fire, natural and magical. They are also immune to all human diseases. Further, they cannot be put to sleep, frightened, charmed, paralyzed, poisoned. They have natural flight as the normal movement rate; moreover an efreet can release a 2d20 fire dart as an action if not engaged directly in melee. Otherwise they fight with a giant blade for 3d20, but the weapon acts as if affected by an infusion of infusion of fire in its hands, which delivers an extra point of fire damage. However, if defeated, the weapon turns to coal. Lastly, once 2d4 rounds, an efreet can breathe fire (AgilityDC:15) in a 10-ft cone (3 hexes); those who fail suffer d4 fire damage; those who save avoid the breath-weapon. These creatures have darkvision, and are immune to weapons which are not quality or better. For all blunt damage, an efreet is resistant even if the weapon is magical.

Body: 48 ( STR:13, AGIL:8, RESIL:11 )
Mind: 18 ( LOGIC:4, PERC:4, JUDG:4 )
Spirit: 21 ( WILL:7, FAITH:3, MUSE:4 )
Movement: 80 feet
Size Category: Large (+1 to hit)
Protection Points: 10
Guard Roll Dice: d4 & d4
— ATTACK METHOD —
Attack: Fiery-Blade (melee)
Number of d20s: 3
To-Hit Modifier: +12 (not including size bonus)
Damage Type: edged
Damage: 8 to 10 pts
Attack Special: onHit;;{"command":"damage","quality":"body","value":"1","damageType":"fire"}