Bestiary

Online Viewer of Enchanted Realms Monsters

 

    

 Over-Category: Biophage 
 Kingdom: Animal 
Beings that are biophages are those who eat and survive by the consumption of other living and materials or various nutrients that reside in the earth or native terrain.
Animals are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent and lack any society or language. Animals include all varieties of ordinary animals with several subtypes: amphibian, arthropod, avian, mammal, primeval, and reptile. Many animals have zero scores for mind or spirit. Unless otherwise noted, animals of zero quality will automatically fail any preservation save.
The notable group exception is primeval animals. Perhaps one of the most powerful defenses of the dire beasts is their resistance to Mind and Spirit attacks. Any preservation save of involving sleep, charm or fear will automatically save for all members of the primeval sub group.

Wasp, Giant (Arthropod)

A giant wasp has an 18-inch-long body and about a three-foot wingspan. Its stinger attack is extremely painful and causes the victim to be wracked in pain. When struck, the victim must roll a Resilience preservation save against a DC:15; if failing, the stung being is under the poison restriction until the end of the victim’s next turn. Encountered wasps should be only one or two, unless near their nest in which perhaps thirty may live.

Body: 13 ( STR:3, AGIL:3, RESIL:3 )
Mind: 0 ( LOGIC:0, PERC:0, JUDG:0 )
Spirit: 0 ( WILL:0, FAITH:0, MUSE:0 )
Movement: 40 feet
Size Category: Small 
Armor Class: 12
— ATTACK METHOD —
Attack: Sting
Number of d20s: 1
To-Hit Modifier: 0
Damage Type: no-damage
Damage: none
Attack Special: onHit;resilienceDC15;{"command":"poison","specialWord":"PAIN"}