Rules

Enchanted Realms Rulebook

 
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Spell Cost

Like divine power, sorcery works similarly. Once an axiom is learned, it will have a casting cost value from 1 to 6 Mind points. That cost is subtracted from the current Mind score upon birthing the spell. Unlike divine power, the costs and requirements are different. As axioms must be gathered, bought, learned and traded for karma rather than being granted for free as part of a holy pact, axiom spell casting costs are cheaper by comparison. The requirement to cast any axiom is based upon the sorcerer's Logic score. Logic must be twice the value of the spell cost. Thus, a 2-point axiom can only be birthed by a sorcerer with a 4 Logic or higher. For a 5-point spell, a Logic score of 10 or better is needed. However, that 5-point axiom would only reduce the Mind score by 5 points. While more details will be given later, Mind points can be recovered after a short rest, and many more points become restored after a long rest.