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Enchanted Realms Rulebook

 
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Dyadikí

Dyadikí is a human religion of universal forces of good versus evil. Then manifestation of each come in various forms. Below is a list of deities and their provinces. Temples and churches are rarely dedicated to a single form, but rather a representation of goodness, where any of the good powers may be worshiped. Certain wings or areas may be dedicated for specific followers and priests of a specific god. The evil powers, however, are the exception - as they rarely have public places of worship. Usually a sect of one particular evil deity will build a secret shrine where only followers of that god know its location.

Each god is specialized of watching over certain influences; however, the greater ideology is that the gods are more like a hive-mind or faces of a cosmic and nearly omnipotent entity. For this reason, all worshipers of a goodly-aligned deities are welcome at any temple building. That said, each sect dedicated to one of the aspects of the gods does organize into more detailed ideology and hierarchal orders of authority.

Deity Morality and Ethics Influence Province
Universal Neutral Everything All
Arariel Good Water, Sky and Truth Sea/Water, Sky
Barachiel Good Blessings Life
Israfel Good Music Knowledge, Nature
Jhudiel Good, Order Responsibility and Honor Community, Nature
Sachiel Good, Individualism Charity and Wealth Earth, Life
Uriel Good Light, Weather Fire, Nature, Sky
Zuriel Good, Order Judgment and Wisdom Knowledge, War
Azrael Evil, Change Death, Night and Vengeance Death, War
Baale Evil Chaos, Destruction and Evil Calamity, Deception, Sea
Maalik Evil, Order Fire and the Netherworld Death, Fire
Tamiel Evil, Opportunism Secrets and Stealth Deception, War
 
Universal
Universalism
Cost:2 Aid Movement, Alter Fate, Analyze Portal, Bane, Battle Cry, Bless Meal, Blood Wind, Bolt, Bread Crumbs, Breathsense, Burden, Celestial Fist, Chain of Eyes, Clarity, Compelled Duel, Compose Mind, Create Flame, Death Perception, Decompose, Detect Magic, Devout Combat, Disarm Foe, Discern Language, Divine Deterrence, Divine Sacrifice, Exhaustion, Favor, Find the Boss, Fog of War, Free Will, Gibberish, Grace, Guiding Bolt, Infusion of Fire, Infusion of Ice, Infusion of Lightning, Lacuna, Lift, Mask Spirit, Negative Treatment, Perceive Insanity, Rapid Warmth, Refresh, Remote Listening, Re-preserve, Resist Cold, Resist Fire, Resist Lightning, Sail, Self-Reflection, Showers, Snow Shape, Sorcery Bane, Static Shield, Surrender, Sustenance, Thicket, Torch, Touch of Appraisal, Tranquility, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage, Weapon of Doubt, Weapon of Nonsense
Cost:3 Absorb Song, Acclimate, Animal Spy, Aplomb, Aura of Glory, Blood Bond, Blood Reprisal, Brambles, Branding Smite, Burrowing Claws, Chaotic Fate, Clarity of Mind, Cloak of Bravery, Curse of Woe, Damage Ward, Darkness, Darkvision, Death Armor, Downpour, Dragonskin, Echoes of Cowardice, Extend Breath, Gentle Repose, Glorify, Guard Spirit, Icy Backlash, Infusion of Chaos, Iron Gut, Misstep, Momentary Mind Bastion, Mute, Native Port, Necrozone, Rapport, Reveal, Smear, Thick Air, Tremor, Turn Undead, Twist of Fate, Weapon Return

Universal priests, referred to as Dyadikian priests, are those who do not specialize but rather worship the holistic form of all the Dyadiki deities. They are often the bureaucrats and officials over temples that are shared among the disciplines.

Culturally, universalists fall into two categories. Most are scholars who have an obsession with church dogma, history and development. These cloistered priests are the ones who seek the secrets of the cosmos, studying a single detail for years. Universalists tend to be the ones who perform magical research and similar skills.

However, in the other category, there are a few who are undecided about the church specialties and choose to worship the wider aspects of the religion. The universalists who become adventurers are in this smaller group, often tending to make use of the church to aid their own goals. Because of this, the universalists have been given a bad reputation by specific Deity worshipers, and in response to this notoriety, there exists a Board of Inquisitioners to manage rogue universalists acting in ways that tarnish the image of the churches.

These priests have access to every incantation of the twelve provinces; however, they are not able to cast any power above that which costs three Spirit points. Further, if the incantation is considered a specialty, as only one or two provinces grant it, then it is not available to universal priests either. While it is possible for a Dyadikian to later become dedicated to a specific face of the gods, the ceremony for a universalist to enter one comes at the cost of retraining the divine accord; thus losing the ability to cast all incantations; plus, the process sacrifices two Faith points; thus, afterwards if the total Spirit score is below 10 points, then all divine abilities, including those depending upon divine accord are lost.

 
Arariel
Water Province Sky Province
Cost:2 Analyze Portal, Battle Cry, Bless Meal, Blood Wind, Celestial Fist, Compose Mind, Death Perception, Detect Magic, Devout Combat, Divine Sacrifice, Exhaustion, Favor, Fog of War, Free Will, Gibberish, Grace, Infusion of Ice, Lacuna, Mask Spirit, Refresh, Remote Listening, Resist Cold, Showers, Snow Shape, Sorcery Bane, Sustenance, Thicket, Touch of Appraisal, Tranquility, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage, Weapon of Doubt, Weapon of Nonsense Aid Movement, Analyze Portal, Battle Cry, Bless Meal, Blood Wind, Bolt, Breathsense, Celestial Fist, Compose Mind, Death Perception, Detect Magic, Devout Combat, Divine Sacrifice, Exhaustion, Favor, Favorable Wind, Fog of War, Free Will, Grace, Infusion of Lightning, Lacuna, Lift, Mask Spirit, Perceive Insanity, Refresh, Remote Listening, Resist Lightning, Sail, Showers, Snow Shape, Sorcery Bane, Static Shield, Sustenance, Thicket, Torch, Tranquility, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage, Updraft, Weapon of Doubt, Weapon of Nonsense
Cost:3 Acclimate, Animal Spy, Aplomb, Aquatics, Blood Reprisal, Charm Aquatic Life, Chaotic Fate, Clarity of Mind, Cloak of Bravery, Combined Effort, Damage Ward, Downpour, Dragonskin, Echoes of Cowardice, Elemental Infusion, Extend Breath, Gentle Repose, Glorify, Guard Spirit, Icy Backlash, Infusion of Chaos, Iron Gut, Misstep, Mute, Native Port, Necrozone, River Eyes, Smear, Tremor, Turn Undead Animal Spy, Aplomb, Aura of Glory, Branding Smite, Clarity of Mind, Cloak of Bravery, Downpour, Dragonskin, Echoes of Cowardice, Elemental Infusion, Extend Breath, Gentle Repose, Glorify, Guard Spirit, Icy Backlash, Infusion of Chaos, Misstep, Momentary Mind Bastion, Mute, Native Port, River Eyes, Thick Air, Turn Undead, Weapon Return
Cost:4 Abolish Shadows, Anti-Cold Shell, Contingent Health, Deathsense, Desecrated Glow, Free Movement, Ghoul Touch, Hallow, Holy Storm, Immobilize, Remove Disease, Revive, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Water Breathing, Water Walking, Weapon of Nightmares Abolish Shadows, Banner, Blind, Free Movement, Hallow, Holy Storm, Locus, Necrosayance, Remove Disease, Revive, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Water Breathing, Weapon of Nightmares
Cost:5 Anti-Venom, Astral Blood, Hypothermia, Obsessions, Quell Fire, Slow Wound, Taint Cuisine, Wall of Water Air Steps, Blindsight, Calm Winds, Lightning, Renew Breath, Solar Flare, Target of All, Volatile Torch
Cost:6 Breath of the Elements, Defense, Deluge, Noxious Fumes, Protection from Ice, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage Airy Shadow, Blood Lightning, Breath of the Elements, Closure of Confusion, Defense, Deluge, Noxious Fumes, Protection from Lightning, Ride the Lightning, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage, Zephyr Dancing
Cost:7 Elemental Breath, Frost Gaze, Rejuvenating Waters, Water Summoning Elemental Breath
Cost:8 Howling Chain, Taint Body of Water Howling Chain, Instill Vulnerability, Sky Drop
Cost:9 Burning Blood, Elemental Body, Smog Elemental Body, Smog, Sunray
Cost:10   Chariot of the Sun
Cost:11 Lasting Breath, Tsunami Lasting Breath
Cost:12 Great Worm of the Sea  

Arariel, the deity of Sky and Sea in the Dyadiki religion, who is artistically represented as a young, spry guardian with golden weapons, which are sometimes declared to be made from orichalcum. He is seen as lord of rivers and seas, who sends rain and refreshment from the sky. Arariel is said to wet the pastures with dew and rain abounding in heavenly water. His celestial abode is depicted with streams that flow honey. Those who oppose him are stricken with disease. In religious texts, Arariel is said to be the maintainer of truth and punish those who lie.

Priests of Arariel are typical men, although a few priestesses are permitted, and must be well trained in melee weapons. From a game perspective, this means the ability to use two dice on an attack. The holy symbol of Arariel is a hand with an eye in the palm. This is commonly viewed in temples, shrines and places dedicated this god. While not the judges of the religion, the clergy of Arariel often work with Zuriel priests during discovery of urban crime and punishment, including being part of the judicial court process to ensure veracity of the testimony presented. Depending on one's view, Arariel has no holy days -- or everyday is one. A common phrase among Arariel's devout is "Everyday is due the truth."

As a bonus ability, those who gain divine accord with this god slowly gain a passive +1 to AC against lightning for each bonus of Resilience. In other words, an Arariel with with a 4 Resilience would have a +1 AC against lightning, but one with a 9 Resilience would be +3 AC versus lightning.

The ranking structure among the ordained are as follows:
 • Initiate: trainee in the church not yet completing divine accord
 • Hakham: the rank and title of most in the priesthood
 • Savora: this is the leader of a group, usually a temple but it could be other organizations
 • Godol: there is only one Godol, who is the highest title in the sect

 
Barachiel
Life Province
Cost:2 Aid Movement, Bless Meal, Breathsense, Burden, Chain of Eyes, Clarity, Create Flame, Detect Magic, Devout Combat, Divine Deterrence, Divine Sacrifice, Favor, Find the Boss, Free Will, Gibberish, Lacuna, Lesser Acupressure, Lift, Mask Spirit, Perceive Insanity, Rapid Warmth, Recruit Medic, Refresh, Remote Listening, Re-preserve, Resist Cold, Resist Fire, Resist Lightning, Sail, Self-Reflection, Sorcery Bane, Surrender, Sustenance, Torch, Tranquility, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage
Cost:3 Absorb Song, Acclimate, Animal Spy, Aura of Glory, Blood Bond, Combined Effort, Darkvision, Delay Disease, Dragonskin, Echoes of Cowardice, Extend Breath, Gentle Repose, Greater Acupressure, Guard Spirit, Iron Gut, Momentary Mind Bastion, Native Port, Rapport, Reveal, Turn Undead
Cost:4 Abolish Shadows, Capitulation, Contingent Health, Exultation, Harmonic Shabti, Hypnotic Evulsion, Larvated Tone, Lifesilt, Locus, Necrosayance, Poison Ward, Radiance, Remove Disease, Revive, Spirit Sight, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Water Breathing, Water Walking, Zealot's Charge
Cost:5 Anti-Venom, Circle of Privacy, Deeper Darkvision, Life Bolt, Renew Breath, Slow Wound, Status
Cost:6 Defense, Free Curse, Hearken Lifesong, Life's Grace, Protection from Fire, Protection from Ice, Protection from Lightning, Stone Bones, Tongues, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage
Cost:7 Borrow, Breath of Life, Exorcism, Pair to Other, Treat Mass Wounds
Cost:8 Instill Vulnerability, Regenerate
Cost:9 Horde of Healing
Cost:10 Restore
Cost:11 Instant Refuge

The Mother of Grace is another name by which the winged goddess Barachiel is known. She appears as a tall and gaunt, middle-aged woman wearing long robes, who has an enlarged belly suggesting that the goddess is in the early stages of pregnancy. Despite being round in the belly, many of her other features might be mistaken as Fey for someone unfamiliar with the sect, as images of Barachiel also have large butterfly wings sprouting from her back.

The Church of Barachiel is generally symbiotic to other churches. While there are a few smaller shrines, to date there is not a temple that is exclusively designed for the worship and business of Barachiel. The clergy, who are mostly women, settle in where other structures of worship have been built. Further, everyone shares the same title once gaining divine accord, which is Sister (or Brother in the rare case of a male cleric). Because this is a female-dominated worship, traditions in culture of Dyadiki worship results in blessings and endowments from heritage being passed down by the matriarchs of the families. Often the culture still tends to be patriarchal, but there are clear traditions and governances that belong to women, legal inheritance being among them.

Upon reaching a Faith score of 6, priests of Barachiel gain a special skill of diagnosis that can be used once per day. The cleric can gain an instant knowledge of what ails a subject with a quick examination requiring only a standard action. At the start of the priest’s following turn, with no checks required, the healer automatically knows the nature of any wounds, diseases or curses from which the subject suffers.

 
Israfel
Knowledge Province Nature Province
Cost:2 Aid Movement, Alter Fate, Analyze Portal, Bless Meal, Bread Crumbs, Breathsense, Chain of Eyes, Clarity, Compose Mind, Death Perception, Detect Magic, Devout Combat, Discern Language, Divine Sacrifice, Favor, Find the Boss, Free Will, Grace, Infusion of Fire, Know Other, Lacuna, Lift, Mask Spirit, Negative Treatment, Perceive Insanity, Refresh, Remote Listening, Re-preserve, Resist Cold, Resist Fire, Resist Lightning, Sail, Self-Reflection, Snow Shape, Sorcery Bane, Static Shield, Surrender, Thicket, Torch, Touch of Appraisal, Tranquility, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage, Weapon of Nonsense Alter Fate, Bane, Battle Cry, Bless Meal, Blood Wind, Bolt, Bread Crumbs, Burden, Celestial Fist, Chain of Eyes, Clarity, Compelled Duel, Compose Mind, Create Flame, Decompose, Detect Magic, Devout Combat, Disarm Foe, Discern Language, Divine Deterrence, Divine Sacrifice, Exhaustion, Find the Boss, Fog of War, Foundation of Stone, Gibberish, Grace, Infusion of Ice, Infusion of Lightning, Lacuna, Leaf Into Dagger, Lift, Refresh, Remote Listening, Resist Cold, Resist Fire, Resist Lightning, Sail, Showers, Snow Shape, Sorcery Bane, Static Shield, Surrender, Sustenance, Thicket, Torch, Touch of Appraisal, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage, Weapon of Doubt
Cost:3 Absorb Song, Acclimate, Animal Spy, Blood Bond, Clarity of Mind, Echoes of Cowardice, Gentle Repose, Glorify, Guard Spirit, Momentary Mind Bastion, Native Port, Rapport, Reveal, Thick Air, Turn Undead, Twist of Fate, Weapon Return Absorb Song, Animal Spy, Aplomb, Brambles, Burrowing Claws, Cloak of Bravery, Combined Effort, Damage Ward, Darkness, Downpour, Dragonskin, Echoes of Cowardice, Elemental Infusion, Extend Breath, Flitter, Gentle Repose, Guard Spirit, Icy Backlash, Infusion of Chaos, Native Port, Rapport, Smear, Thick Air, Tremor, Turn Undead
Cost:4 Arcane Disruption, Bewildering Charm, Crown of the Grave, Deathsense, Desecrated Glow, Disrupt Thaumaturgy, Ghoul Touch, Hallow, Harmonic Shabti, Hypnotic Evulsion, Intellectual Redoubt, Larvated Tone, Lifesilt, Locate, Locus, Necrosayance, Remove Disease, Spirit Sight, Suggestive Fear, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Water Breathing, Weapon Boon Arcane Disruption, Capitulation, Disrupt Magic, Exultation, Harden Armor, Harmonic Shabti, Holy Storm, Hypnotic Evulsion, Intellectual Redoubt, Larvated Tone, Lifesilt, Sculpt, Spirit Sight, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Water Breathing
Cost:5 Anti-Venom, Astral Blood, Slow Wound, Sorcery Curse, Status Locate, Anti-Venom, Assemble Armor, Calm Winds, Circle of Privacy, Hypothermia, Land Lair, Maggots, Spineless, Taint Cuisine
Cost:6 Defense, Free Curse, Grave Robbery, Protection from Fire, Ride the Lightning, Tongues, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage Call the Beast, Briers, Closure of Confusion, Defense, Deluge, Free Curse, Protection from Ice, Protection from Lightning, Ride the Lightning, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage
Cost:7 Bedevilment, Borrow, Charnel Fire, Disturb Sleep, Exorcism Elemental Breath, Frost Gaze, Greater Sculpt, Hidden Lodge
Cost: 8 Chain of Madness, Déjà Vu, Enlighten Undead, Imbue Undead  
Cost: 9 Know Magic Treestaff
Cost:10   Bloody Thorns, Gateway
Cost:11 Commune with Thought, Hindsight Lasting Breath

Music and Art are the things of importance to those who worship Israfel. This goddess takes on many forms when referenced in the religious writings, appearing as animated sculptures or characters of a painting. She once sent word to her followers in lyrics to a symphony that only they could hear. Thus, her physical form is rarely described, although she is always designated as female and beautiful.

Her church consists of musicians and artists, and her holy ground rarely joins with classic temple structures. Instead, her priests and priestesses form cultural centers for learning and art. Rather than temples, these places are called Lyceums. It is here that the philosophy of beautification is professed, along with other ideologies. Skills of music, poetry, writing, painting, sculpting and many other arts can be learned at a Lyceum. Politics, governance and debate often occur in theaters housed on a campus; however, traditional training in law is not part of any curriculum, as ideological topics tend to be discussed by theories and ideals rather than in practice. However, this goddess grants a special bonus for her priests who have a Faith score of 5 or higher; they can use karma to learn a language faster than 14 days. This is based on the formula of 14 minus Faith; thus, a priest with Faith 7 could learn a new language in only 7 days by using karma for this skill.

Because the organization is closer to an institution of learning than that of a church, the titles of the priesthood as likewise similar:
 • Isrhymist: a follower of Israfel; someone without divine accord
 • Advisor: the title of someone newly ordained
 • Orator: the title of someone who routinely has direct students or disciples
 • Ideologean: a non-teaching priest who is involved in research, on sabbatical, or performing missionary work
 • Meister: (Meisterin for women) this is a church leader who is in charge of the organization of a specific disciple of art, such as the Meister of Poetry
 • Lehnsherr: this is the title of the high priest who holds the highest title in a Lyceum

 
Jhudiel
Community Province Nature Province
Cost:2 Aid Movement, Alter Fate, Analyze Portal, Battle Cry, Bless Meal, Bread Crumbs, Breathsense, Burden, Celestial Fist, Chain of Eyes, Clarity, Compose Mind, Create Flame, Detect Harmful Gas, Detect Magic, Devout Combat, Disarm Foe, Discern Language, Divine Deterrence, Divine Lock, Divine Sacrifice, Favor, Favorable Wind, Find the Boss, Foundation of Stone, Free Will, Grace, Infusion of Ice, Lacuna, Lift, Mask Spirit, Perceive Insanity, Rapid Warmth, Refresh, Remote Listening, Resist Fire, Sail, Self-Reflection, Snow Shape, Sorcery Bane, Surrender, Sustenance, Torch, Touch of Appraisal, Tranquility, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage Alter Fate, Bane, Battle Cry, Bless Meal, Blood Wind, Bolt, Bread Crumbs, Burden, Celestial Fist, Chain of Eyes, Clarity, Compelled Duel, Compose Mind, Create Flame, Decompose, Detect Magic, Devout Combat, Disarm Foe, Discern Language, Divine Deterrence, Divine Sacrifice, Exhaustion, Find the Boss, Fog of War, Foundation of Stone, Gibberish, Grace, Infusion of Ice, Infusion of Lightning, Lacuna, Leaf Into Dagger, Lift, Refresh, Remote Listening, Resist Cold, Resist Fire, Resist Lightning, Sail, Showers, Snow Shape, Sorcery Bane, Static Shield, Surrender, Sustenance, Thicket, Torch, Touch of Appraisal, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage, Weapon of Doubt
Cost:3 Absorb Song, Acclimate, Animal Spy, Aplomb, Aura of Glory, Blood Bond, Branding Smite, Burrowing Claws, Clarity of Mind, Cloak of Bravery, Combined Effort, Damage Ward, Darkvision, Delay Disease, Dragonskin, Echoes of Cowardice, Extend Breath, Gentle Repose, Guard Spirit, Iron Gut, Momentary Mind Bastion, Native Port, Rapport, Reveal, Thick Air, Turn Undead Absorb Song, Animal Spy, Aplomb, Brambles, Burrowing Claws, Cloak of Bravery, Combined Effort, Damage Ward, Darkness, Downpour, Dragonskin, Echoes of Cowardice, Elemental Infusion, Extend Breath, Flitter, Gentle Repose, Guard Spirit, Icy Backlash, Infusion of Chaos, Native Port, Rapport, Smear, Thick Air, Tremor, Turn Undead
Cost:4 Anti-Cold Shell, Banner, Capitulation, Contingent Health, Exultation, Free Movement, Hallow, Harmonic Shabti, Hypnotic Evulsion, Intellectual Redoubt, Lifesilt, Locate, Locus, Necrosayance, Poison Ward, Remove Disease, Revive, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Water Breathing, Water Walking, Weapon Boon, Zealot's Charge Arcane Disruption, Capitulation, Disrupt Magic, Exultation, Harden Armor, Harmonic Shabti, Holy Storm, Hypnotic Evulsion, Intellectual Redoubt, Larvated Tone, Lifesilt, Sculpt, Spirit Sight, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Water Breathing
Cost:5 Anti-Venom, Assemble Armor, Circle of Privacy, Deeper Darkvision, Renew Breath, Status Locate, Anti-Venom, Assemble Armor, Calm Winds, Circle of Privacy, Hypothermia, Land Lair, Maggots, Spineless, Taint Cuisine
Cost:6 Champion’s Strength, Defense, Free Curse, Protection from Fire, Sanctify, Stone Bones, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage Call the Beast, Briers, Closure of Confusion, Defense, Deluge, Free Curse, Protection from Ice, Protection from Lightning, Ride the Lightning, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage
Cost:7 Borrow, Greater Sculpt, Hidden Lodge, Pair to Other Elemental Breath, Frost Gaze, Greater Sculpt, Hidden Lodge
Cost:8 Discern Lies, Instill Vulnerability  
Cost:9 Know Magic Treestaff
Cost:10 Chancel Bloody Thorns, Gateway
Cost:11   Lasting Breath
Cost:12 Epuration  

Similar to Israfel, Jhudiel holds a more conceptual province than many deities. The god, however, is far more pragmatic than theoretical. Jhudiel is the personification of Honor and Responsibility. In the local language his name in lowercase means order and brotherhood. He is symbolized as an invisible spirit, wandering through society correcting the chaos caused by inattentiveness, procrastination and apathy. His holy symbol is a pentagon formed by the shape of five people.

Jhudiel's church has two distinct orders, one of community and one of nature. While they are technically co-mingled and share holy grounds, these two orders have different methods of achieving and restoring order. In urban and populated areas, the church of Jhudiel is an active group of community organizers. Priests, typically known as "Brothers," (or "Sisters" for women), organize projects for members of the community to join, build local centers, create mentor programs, offer services for boarding animals, cleaning up trash and other various helpful things for the community. Those belonging to the nature order often work to preserve the niches of animals, plant trees, clean rivers from human dumping and even fight fires.

Any priest of Jhudiel can use a standard action to touch an ally and remove one negative condition affecting the ally and transfer it to oneself. This transfer lasts a number of rounds equal points of Faith of the priest, but it can be ended at the will of the priest, without an action, upon his or her turn. At the end of the transfer duration, the condition reverts to the original creature, unless it has ended or is removed by another effect. This can be performed once per day.

 
Sachiel
  Earth Province Life Province
Cost:2 Aid Movement, Analyze Portal, Bane, Battle Cry, Bless Meal, Blood Wind, Bread Crumbs, Burden, Celestial Fist, Compelled Duel, Compose Mind, Death Perception, Decompose, Detect Magic, Detect Metals and Minerals, Devout Combat, Divine Sacrifice, Favor, Foundation of Stone, Free Will, Grace, Guiding Bolt, Infusion of Fire, Infusion of Ice, Lacuna, Refresh, Remote Listening, Re-preserve, Resist Fire, Snow Shape, Sorcery Bane, Sustenance, Thicket, Touch of Appraisal, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage, Weapon of Nonsense Aid Movement, Bless Meal, Breathsense, Burden, Chain of Eyes, Clarity, Create Flame, Detect Magic, Devout Combat, Divine Deterrence, Divine Sacrifice, Favor, Find the Boss, Free Will, Gibberish, Lacuna, Lesser Acupressure, Lift, Mask Spirit, Perceive Insanity, Rapid Warmth, Recruit Medic, Refresh, Remote Listening, Re-preserve, Resist Cold, Resist Fire, Resist Lightning, Sail, Self-Reflection, Sorcery Bane, Surrender, Sustenance, Torch, Tranquility, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage
Cost:3 Absorb Song, Animal Spy, Aplomb, Blood Reprisal, Brambles, Burrowing Claws, Clarity of Mind, Cloak of Bravery, Combined Effort, Damage Ward, Darkness, Death Armor, Echoes of Cowardice, Elemental Infusion, Gentle Repose, Glorify, Infusion of Chaos, Iron Gut, Misstep, Native Port, Necrozone, Rapport, Smear, Tremor, Turn Undead Absorb Song, Acclimate, Animal Spy, Aura of Glory, Blood Bond, Combined Effort, Darkvision, Delay Disease, Dragonskin, Echoes of Cowardice, Extend Breath, Gentle Repose, Greater Acupressure, Guard Spirit, Iron Gut, Momentary Mind Bastion, Native Port, Rapport, Reveal, Turn Undead
Cost:4 Negative Treatment, Abolish Shadows, Anti-Cold Shell, Banner, Capitulation, Contingent Health, Crown of the Grave, Deathsense, Disrupt Magic, Extract Poison, Free Movement, Ghoul Touch, Hallow, Harden Armor, Immobilize, Lifesilt, Locate, Locus, Necrosayance, Poison Ward, Remove Disease, Revive, Sculpt, Shrine for the Undead, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage Abolish Shadows, Capitulation, Contingent Health, Exultation, Harmonic Shabti, Hypnotic Evulsion, Larvated Tone, Lifesilt, Locus, Necrosayance, Poison Ward, Radiance, Remove Disease, Revive, Spirit Sight, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Water Breathing, Water Walking, Zealot's Charge
Cost:5 Circle of Privacy, Land Lair, Maggots, Spineless Anti-Venom, Circle of Privacy, Deeper Darkvision, Life Bolt, Renew Breath, Slow Wound, Status
Cost:6 Airy Shadow, Breath of the Elements, Closure of Confusion, Defense, Grave Robbery, Protection from Fire, Protection from Lightning, Sanctify, Stone Bones, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage Defense, Free Curse, Hearken Lifesong, Life's Grace, Protection from Fire, Protection from Ice, Protection from Lightning, Stone Bones, Tongues, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage
Cost:7 Earth Reaver, Elemental Breath, Greater Sculpt Borrow, Breath of Life, Exorcism, Pair to Other, Treat Mass Wounds
Cost:8 Commune with Earth, Howling Chain Instill Vulnerability, Regenerate
Cost:9 Elemental Body, Treestaff Horde of Healing
Cost:10 Bloody Thorns Restore
Cost:11 Lasting Breath Instant Refuge
Cost:12 Crystalbrittle  

Sachiel is the god of charity and wealth. Often depicted as a well-dressed rotund man, this deity appears in religious parables. Some tales discuss how he appears to those in need and provides in a material way, while in other stories the god gives advice on business and investments. The moral of most parables is that a person must be faithful and prosperous to himself so that he can help others. "A poor person rarely gives aid of value" is one of the adages of his church. Another proverb states "Intention is good, but coin is better."

Many merchants and business owners worship Sachiel routinely. Wealthier ones keep priestly advisors on retainer for financial advice. Priests of Sachiel have a unique ability to commune with market, which requires the rector to spend half an hour to investigate the economic hub of the area, chat to shop keepers and get “a feel” for the place. At the end of this time the cleric gains a powerful supernatural insight into the economy, and strong ideas of how to make money in this town. He or she will learn the main imports and exports of the economic hub, what are the more rare and the abundant commodities, what the ares needs as well as what it actually wants. This divine insight lasts for roughly one month.

 
Uriel
  Fire Province Nature Province Light Province
Cost:2 Analyze Portal, Bane, Battle Cry, Bless Meal, Bread Crumbs, Celestial Fist, Compelled Duel, Create Flame, Death Perception, Decompose, Detect Magic, Devout Combat, Divine Sacrifice, Exhaustion, Gibberish, Grace, Guiding Bolt, Infusion of Fire, Infusion of Lightning, Lacuna, Mask Spirit, Rapid Warmth, Remote Listening, Re-preserve, Resist Fire, Sorcery Bane, Sustenance, Torch, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage, Weapon of Doubt Alter Fate, Bane, Battle Cry, Bless Meal, Blood Wind, Bolt, Bread Crumbs, Burden, Celestial Fist, Chain of Eyes, Clarity, Compelled Duel, Compose Mind, Create Flame, Decompose, Detect Magic, Devout Combat, Disarm Foe, Discern Language, Divine Deterrence, Divine Sacrifice, Exhaustion, Find the Boss, Fog of War, Foundation of Stone, Gibberish, Grace, Infusion of Ice, Infusion of Lightning, Lacuna, Leaf Into Dagger, Lift, Refresh, Remote Listening, Resist Cold, Resist Fire, Resist Lightning, Sail, Showers, Snow Shape, Sorcery Bane, Static Shield, Surrender, Sustenance, Thicket, Torch, Touch of Appraisal, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage, Weapon of Doubt Aid Movement, Analyze Portal, Battle Cry, Bless Meal, Blood Wind, Bolt, Breathsense, Celestial Fist, Compose Mind, Death Perception, Detect Magic, Devout Combat, Divine Sacrifice, Exhaustion, Favor, Favorable Wind, Fog of War, Free Will, Grace, Infusion of Lightning, Lacuna, Lift, Mask Spirit, Perceive Insanity, Refresh, Remote Listening, Resist Lightning, Sail, Showers, Snow Shape, Sorcery Bane, Static Shield, Sustenance, Thicket, Torch, Tranquility, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage, Updraft, Weapon of Doubt, Weapon of Nonsense
Cost:3 Absorb Song, Acclimate, Aplomb, Aura of Glory, Blood Bond, Blood Reprisal, Branding Smite, Chaotic Fate, Cloak of Bravery, Curse of Woe, Damage Ward, Death Armor, Dragonskin, Echoes of Cowardice, Elemental Infusion, Gentle Repose, Glorify, Guard Spirit, Heat Metal, Infusion of Chaos, Iron Gut, Momentary Mind Bastion, Mute, Reveal, Smear, Turn Undead Absorb Song, Animal Spy, Aplomb, Brambles, Burrowing Claws, Cloak of Bravery, Combined Effort, Damage Ward, Darkness, Downpour, Dragonskin, Echoes of Cowardice, Elemental Infusion, Extend Breath, Flitter, Gentle Repose, Guard Spirit, Icy Backlash, Infusion of Chaos, Native Port, Rapport, Smear, Thick Air, Tremor, Turn Undead Animal Spy, Aplomb, Aura of Glory, Branding Smite, Clarity of Mind, Cloak of Bravery, Downpour, Dragonskin, Echoes of Cowardice, Elemental Infusion, Extend Breath, Gentle Repose, Glorify, Guard Spirit, Icy Backlash, Infusion of Chaos, Misstep, Momentary Mind Bastion, Mute, Native Port, River Eyes, Thick Air, Turn Undead, Weapon Return
Cost:4 Abolish Shadows, Anti-Cold Shell, Arcane Disruption, Banner, Disrupt Magic, Free Movement, Hallow, Immobilize, Lifesilt, Locate, Poison Ward, Remove Disease, Revive, Sculpt, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Weapon of Nightmares Arcane Disruption, Capitulation, Disrupt Magic, Exultation, Harden Armor, Harmonic Shabti, Holy Storm, Hypnotic Evulsion, Intellectual Redoubt, Larvated Tone, Lifesilt, Sculpt, Spirit Sight, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Water Breathing Abolish Shadows, Banner, Blind, Free Movement, Hallow, Holy Storm, Locus, Necrosayance, Remove Disease, Revive, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Water Breathing, Weapon of Nightmares
Cost:5 Anti-Venom, Blindsight, Blood Lust, Calm Winds, Obsessions, Radiant Halo, Solar Flare, Spineless, Target of All, Volatile Torch Locate, Anti-Venom, Assemble Armor, Calm Winds, Circle of Privacy, Hypothermia, Land Lair, Maggots, Spineless, Taint Cuisine Air Steps, Blindsight, Calm Winds, Lightning, Renew Breath, Solar Flare, Target of All, Volatile Torch
Cost:6 Breath of the Elements, Death Throes, Defense, Hellfire Burst, Protection from Fire, Protection from Ice, Torus of Terror, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage Call the Beast, Briers, Closure of Confusion, Defense, Deluge, Free Curse, Protection from Ice, Protection from Lightning, Ride the Lightning, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage Airy Shadow, Blood Lightning, Breath of the Elements, Closure of Confusion, Defense, Deluge, Noxious Fumes, Protection from Lightning, Ride the Lightning, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage, Zephyr Dancing
Cost:7 Disturb Sleep, Elemental Breath, Exorcism Elemental Breath, Frost Gaze, Greater Sculpt, Hidden Lodge Elemental Breath
Cost:8 Instill Vulnerability   Howling Chain, Instill Vulnerability, Sky Drop
Cost:9 Burning Blood, Elemental Body, Sunray Treestaff Elemental Body, Smog, Sunray
Cost:10 Chariot of the Sun, Flame Strike Bloody Thorns, Gateway Chariot of the Sun
Cost:11 Lasting Breath Lasting Breath Lasting Breath
Cost:12 Crystalbrittle    

“Light either reveals to show or glares to obscure” is one of the idioms of the Church of Uriel. Being the god of light, Uriel is the keeper and revealer of secrets. In paintings and sculptures, Uriel is often depicted as a very tall, thin man of middle age, having clumps of yellowish hair. Additionally, the personification of Uriel commonly wears goggles or a magnifying loupe; this is to accentuate the concept of the deity's sharp and penetrating eyes.

The Church often fills the role of detective, investigator and scientists, especially in smaller villages when such roles are not easily filled by the community. As such, the Uriel Church has ties into several secret society memberships and hordes covert knowledge which may not fit well into polite society. It is not uncommon for one of the regional churches to be investigating otherworldly escapades, performing monster autopsies, or training secret sorcery classes to apprentices -- not that the public at large would be appear of this.

Upon reaching a Faith score of 4, a priest of Uriel will gain special resistances against the weather. Rain, snow and fog will not penalize Perception checks. These holy worshipers can move through snow-covered and icy terrain at normal movement. Wind effects, whether natural or magical, affect a priest as if he or she had 2 points more of Strength or one Size Category higher, depending on the description of the effect.

Titles in the Uriel Church are designated as follows:
 • Aspirant: the title of someone newly ordained
 • Deacon: the title of a priest having served for three or more years
 • Investigator: the title of a priest who performs discovery for the Church
 • Archimandrite: the title of a priest in charge of a Cathedral
 • Archdeacon or Bishop: the title of a priest in charge of a geographical region of churches
 • Archbishop: the papal title of a priest over all the Uriel Churches

 
Zuriel
Knowledge Province War Province
Cost:2 Aid Movement, Alter Fate, Analyze Portal, Bless Meal, Bread Crumbs, Breathsense, Chain of Eyes, Clarity, Compose Mind, Death Perception, Detect Magic, Devout Combat, Discern Language, Divine Sacrifice, Favor, Find the Boss, Free Will, Grace, Infusion of Fire, Know Other, Lacuna, Lift, Mask Spirit, Negative Treatment, Perceive Insanity, Refresh, Remote Listening, Re-preserve, Resist Cold, Resist Fire, Resist Lightning, Sail, Self-Reflection, Snow Shape, Sorcery Bane, Static Shield, Surrender, Thicket, Torch, Touch of Appraisal, Tranquility, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage, Weapon of Nonsense Aid Movement, Alter Fate, Bane, Battle Cry, Battle Fate, Bless Meal, Blood Wind, Bolt, Bread Crumbs, Burden, Celestial Fist, Clarity, Compelled Duel, Create Flame, Death Perception, Detect Magic, Devout Combat, Disarm Foe, Discern Language, Divine Sacrifice, Exhaustion, Favor, Find the Boss, Fog of War, Free Will, Gibberish, Grace, Guiding Bolt, Infusion of Fire, Infusion of Ice, Infusion of Lightning, Lacuna, Remote Listening, Re-preserve, Resist Fire, Showers, Sorcery Bane, Static Shield, Surrender, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage, Weapon of Nonsense
Cost:3 Absorb Song, Acclimate, Animal Spy, Blood Bond, Clarity of Mind, Echoes of Cowardice, Gentle Repose, Glorify, Guard Spirit, Momentary Mind Bastion, Native Port, Rapport, Reveal, Thick Air, Turn Undead, Twist of Fate, Weapon Return Acclimate, Animal Spy, Blood Bond, Blood Reprisal, Branding Smite, Chaotic Fate, Cloak of Bravery, Combined Effort, Curse of Woe, Damage Ward, Darkness, Darkvision, Death Armor, Downpour, Dragonskin, Echoes of Cowardice, Find the Gap, Glorify, Misstep, Momentary Mind Bastion, Mute, Necrozone, Turn Undead, Weapon Return
Cost:4 Arcane Disruption, Bewildering Charm, Crown of the Grave, Deathsense, Desecrated Glow, Disrupt Thaumaturgy, Ghoul Touch, Hallow, Harmonic Shabti, Hypnotic Evulsion, Intellectual Redoubt, Larvated Tone, Lifesilt, Locate, Locus, Necrosayance, Remove Disease, Spirit Sight, Suggestive Fear, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Water Breathing, Weapon Boon Arcane Disruption, Banner, Bewildering Charm, Blind, Capitulation, Contingent Health, Crown of the Grave, Deafen, Deathsense, Disrupt Thaumaturgy, Ghoul Touch, Hallow, Harden Armor, Immobilize, Larvated Tone, Revive, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Weapon Boon, Zealot's Charge
Cost:5 Anti-Venom, Astral Blood, Slow Wound, Sorcery Curse, Status Anti-Venom, Assemble Armor, Astral Blood, Blood Lust, Slow Wound, Sorcery Curse, Target of All
Cost:6 Defense, Free Curse, Grave Robbery, Protection from Fire, Ride the Lightning, Tongues, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage Blood Lightning, Champion’s Strength, Closure of Confusion, Death Throes, Defense, Deluge, Sanctify, Stone Bones, Torus of Terror, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage
Cost:7 Bedevilment, Borrow, Charnel Fire, Disturb Sleep, Exorcism Animate Objects, Bedevilment, Borrow
Cost:8 Chain of Madness, Déjà Vu, Enlighten Undead, Imbue Undead Déjà Vu, Heartseeker, Instill Vulnerability, Regenerate
Cost: 9 Know Magic Burning Blood
Cost:10   Gateway
Cost:11 Commune with Thought, Hindsight  
Cost:12   Epuration

Often Zuriel is viewed as the god of war; however, his province more properly aligns with Order, Wisdom and Justice. It is becomes of these characteristics he is the deity consulted for matters of war; in turn, many of the artistic representations of Zuriel is as a general or a strategist examining a map or surveying a battle field. However, there are a few portrayals of him as scholarly judge, disciplining the delinquents of society, often represented in paintings as worshipers of Maalik.

Many of this deific sect become political Magistrates or lesser judges of the courts. While a judgeship may occur for a person not of the Church, it is rare. However, in addition to being the law of the land in many ways, this church also employs a private church army to enforce and dispense justice should it become necessary.

Priests of Zuriel have a special ability when gaining the fourth point of Faith. One can bestow resolve upon willing targets, who will receive divine boldness, which adds 2 temporary Body points that last for 1 minute (6 rounds). This special ability can be performed the number of times per day equal to the priest’s Faith bonus value; thus, once at score 4, but twice at 6.

Titles of the Church of Zuriel are as follows:
 • Novice: the title of someone newly ordained
 • Myrmidon: the title of the conscription troops serving the Church
 • Commander: the title of someone leading a group
 • Reverend: the title of a priest in a leadership position over Commanders or in charge of a project or association
 • Crusader: the title of a layman or priest who leads a church militia of troops
 • Champion: the title of the most renowned Crusader
 • Justice: the title of a priest who holds the highest title in a Temple
 • High Justice: the papal title of a priest over all the Zuriel Churches

 
Azrael
Death Province War Province
Cost:2 Bane, Bless Meal, Blood Wind, Burden, Celestial Fist, Clarity, Compose Mind, Create Flame, Death Perception, Decompose, Detect Magic, Devout Combat, Discern Language, Divine Sacrifice, Exhaustion, Infusion of Fire, Infusion of Ice, Infusion of Lightning, Lacuna, Mask Spirit, Negative Treatment, Refresh, Remote Listening, Re-preserve, Self-Reflection, Sorcery Bane, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage Aid Movement, Alter Fate, Bane, Battle Cry, Battle Fate, Bless Meal, Blood Wind, Bolt, Bread Crumbs, Burden, Celestial Fist, Clarity, Compelled Duel, Create Flame, Death Perception, Detect Magic, Devout Combat, Disarm Foe, Discern Language, Divine Sacrifice, Exhaustion, Favor, Find the Boss, Fog of War, Free Will, Gibberish, Grace, Guiding Bolt, Infusion of Fire, Infusion of Ice, Infusion of Lightning, Lacuna, Remote Listening, Re-preserve, Resist Fire, Showers, Sorcery Bane, Static Shield, Surrender, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage, Weapon of Nonsense
Cost:3 Absorb Song, Acclimate, Blood Bond, Blood Reprisal, Cloak of Bravery, Curse of Woe, Darkness, Death Armor, Echoes of Cowardice, Extend Breath, Gentle Repose, Guard Spirit, Icy Backlash, Iron Gut, Momentary Mind Bastion, Necrozone, Rapport, Turn Undead Acclimate, Animal Spy, Blood Bond, Blood Reprisal, Branding Smite, Chaotic Fate, Cloak of Bravery, Combined Effort, Curse of Woe, Damage Ward, Darkness, Darkvision, Death Armor, Downpour, Dragonskin, Echoes of Cowardice, Find the Gap, Glorify, Misstep, Momentary Mind Bastion, Mute, Necrozone, Turn Undead, Weapon Return
Cost:4 Abolish Shadows, Arcane Disruption, Blind, Contingent Health, Crown of the Grave, Deafen, Deathsense, Desecrated Glow, Disrupt Magic, Extract Poison, Ghoul Touch, Harmonic Shabti, Lifesilt, Necrosayance, Poison Ward, Produce Disease, Remove Disease, Revive, Shrine for the Undead, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Water Breathing Arcane Disruption, Banner, Bewildering Charm, Blind, Capitulation, Contingent Health, Crown of the Grave, Deafen, Deathsense, Disrupt Thaumaturgy, Ghoul Touch, Hallow, Harden Armor, Immobilize, Larvated Tone, Revive, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Weapon Boon, Zealot's Charge
Cost:5 Anti-Venom, Astral Blood, Blood Lust, Lightning, Maggots, Renew Breath, Slow Wound, Status, Taint Cuisine, Venom Anti-Venom, Assemble Armor, Astral Blood, Blood Lust, Slow Wound, Sorcery Curse, Target of All
Cost:6 Airy Shadow, Death Throes, Defense, Grave Robbery, Hellfire Burst, Torus of Terror, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage Blood Lightning, Champion’s Strength, Closure of Confusion, Death Throes, Defense, Deluge, Sanctify, Stone Bones, Torus of Terror, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage
Cost:7 Borrow, Charnel Fire, Exorcism, Reanimation Animate Objects, Bedevilment, Borrow
Cost:8 Enlighten Undead, Flesh Shiver, Heartseeker, Imbue Undead, Instill Vulnerability, Regenerate, Taint Body of Water Déjà Vu, Heartseeker, Instill Vulnerability, Regenerate
Cost: 9 Burning Blood Burning Blood
Cost:10 Flame Strike, Restore Gateway
Cost:12   Epuration

Azrael’s worshipers revel in the night and admire all things nocturnal. The followers of Azrael do not worship in hope of favors but instead honored and placated in hopes to keep evil away. Religious cautionary tales talk of this god not being appeased and releasing his minions. While attempting to push this philosophy, his priests do not necessarily hide their allegiance, but often they do not function well in society as their methods are less than moral. As a result, many priests of Azrael attempt to not have a public face as a worshiper. This does create risk with the god who enjoys having his ego assuaged.

Lower-ranked priests, who have not had time to get dirty yet, act as open missionaries who warn doom if proper homage is not given. Meanwhile higher-rank priests will establish hidden temples where the real work is done. The church does have one day of reasonable popularity mostly due to the unique festivities surrounding Azrael’s holy day. September 13th is the date of celebration which is similar to the holiday of Halloween on Earth. People on all rungs of society dress up in costume, and it is said that Azrael’s minions come out this night to blend with the revelers. Those not “in disguise” may make a tasty treat for her undead.

Finally, the church of Azrael loves the state of war and battle. Followers are almost always trying to perform clandestine acts that will promote a fight, even if it is merely a bar brawl. For many of his followers, witnessing violence is arousing, erotic, lewd and seductive. Better skilled members perform this on a grander scale to actually disrupt politics and misrepresent things to goad states and nations into going to war. Often the targets are based upon vengeance; however, the timing may continue over generations just to continue the lust of it.

When gaining a score of 4 Faith, priests of Azrael can cast the sorcery spell appropriation as a divine power requiring only 1 point of Spirit as a cost. At Faith 6, one can cast transmogrify as a divine power requiring only 2 Spirit cost. Finally, upon reaching the eight point of Faith, the dark priest can polymorph with a casting cost of 3 Spirit points.

 
Baale
  Calamity Province Deception Province Sea Storms Province
Cost:2 Alter Fate, Bane, Battle Cry, Bless Meal, Bolt, Compelled Duel, Decompose, Detect Magic, Devout Combat, Divine Sacrifice, Exhaustion, Fog of War, Gibberish, Guiding Bolt, Infusion of Fire, Infusion of Lightning, Lacuna, Negative Treatment, Remote Listening, Resist Fire, Showers, Sorcery Bane, Static Shield, Surrender, Thicket, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage, Weapon of Doubt, Weapon of Nonsense Aid Movement, Alter Fate, Analyze Portal, Bane, Bless Meal, Blood Wind, Bolt, Chain of Eyes, Create Flame, Death Perception, Decompose, Detect Magic, Devout Combat, Discern Language, Divine Sacrifice, Exhaustion, Fog of War, Free Will, Gibberish, Infusion of Fire, Infusion of Ice, Infusion of Lightning, Lacuna, Negative Treatment, Remote Listening, Resist Cold, Resist Fire, Resist Lightning, Showers, Snow Shape, Sorcery Bane, Thicket, Torch, Touch of Appraisal, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage, Weapon of Doubt Analyze Portal, Battle Cry, Bless Meal, Blood Wind, Celestial Fist, Compose Mind, Death Perception, Detect Magic, Devout Combat, Divine Sacrifice, Exhaustion, Favor, Fog of War, Free Will, Gibberish, Grace, Infusion of Ice, Lacuna, Mask Spirit, Refresh, Remote Listening, Resist Cold, Showers, Snow Shape, Sorcery Bane, Sustenance, Thicket, Touch of Appraisal, Tranquility, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage, Weapon of Doubt, Weapon of Nonsense
Cost:3 Blood Reprisal, Brambles, Chaotic Fate, Curse of Woe, Damage Ward, Darkness, Downpour, Echoes of Cowardice, Icy Backlash, Infusion of Chaos, Misstep, Momentary Mind Bastion, Mute, Necrozone, Smear, Tremor, Turn Undead, Twist of Fate Animal Spy, Blood Reprisal, Brambles, Chaotic Fate, Curse of Woe, Darkness, Darkvision, Death Armor, Downpour, Dragonskin, Echoes of Cowardice, Infusion of Chaos, Misstep, Mute, Smear, Tremor, Turn Undead, Twist of Fate, Weapon Return Acclimate, Animal Spy, Aplomb, Aquatics, Blood Reprisal, Charm Aquatic Life, Chaotic Fate, Clarity of Mind, Cloak of Bravery, Combined Effort, Damage Ward, Downpour, Dragonskin, Echoes of Cowardice, Elemental Infusion, Extend Breath, Gentle Repose, Glorify, Guard Spirit, Icy Backlash, Infusion of Chaos, Iron Gut, Misstep, Mute, Native Port, Necrozone, River Eyes, Smear, Tremor, Turn Undead
Cost:4 Arcane Disruption, Bewildering Charm, Blind, Crown of the Grave, Deafen, Deathsense, Desecrated Glow, Disrupt Magic, Extract Poison, Ghoul Touch, Immobilize, Shrine for the Undead, Suggestive Fear, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Weapon of Nightmares Abolish Shadows, Anti-Cold Shell, Arcane Disruption, Bewildering Charm, Blind, Extract Poison, Free Movement, Harden Armor, Hypnotic Evulsion, Immobilize, Larvated Tone, Seduction, Spirit Sight, Suggestive Fear, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Water Breathing, Water Walking, Weapon of Nightmares Abolish Shadows, Anti-Cold Shell, Contingent Health, Deathsense, Desecrated Glow, Free Movement, Ghoul Touch, Hallow, Holy Storm, Immobilize, Remove Disease, Revive, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Water Breathing, Water Walking, Weapon of Nightmares
Cost:5 Blood Lust, Lightning, Maggots, Obsessions, Slow Wound, Sorcery Curse, Target of All Anti-Venom, Astral Blood, Blindsight, Blood Lust, Circle of Privacy, Land Lair, Obsessions, Spineless, Target of All, Taint Cuisine Anti-Venom, Astral Blood, Hypothermia, Obsessions, Quell Fire, Slow Wound, Taint Cuisine, Wall of Water
Cost:6 Airy Shadow, Blood Lightning, Call the Beast, Briers, Closure of Confusion, Death Throes, Defense, Deluge, Noxious Fumes, Protection from Ice, Ride the Lightning, Sanctify, Torus of Terror, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage Airy Shadow, Blood Lightning, Call the Beast, Briers, Closure of Confusion, Death Throes, Defense, Noxious Fumes, Protection from Lightning, Ride the Lightning, Torus of Terror, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage Breath of the Elements, Defense, Deluge, Noxious Fumes, Protection from Ice, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage
Cost:7 Animate Objects, Bedevilment, Charnel Fire, Disturb Sleep, Pair to Other Bedevilment, Disturb Sleep, Exorcism, Pair to Other Elemental Breath, Frost Gaze, Rejuvenating Waters, Water Summoning
Cost:8 Chain of Madness, Déjà Vu, Howling Chain, Instill Vulnerability, Taint Body of Water Chain of Madness, Discern Lies Howling Chain, Taint Body of Water
Cost:9 Smog Smog Burning Blood, Elemental Body, Smog
Cost:11     Lasting Breath, Tsunami
Cost:12 Crystalbrittle   Great Worm of the Sea

Details for deity

 
Maalik
  Death Fire
Cost:2 Bane, Bless Meal, Blood Wind, Burden, Celestial Fist, Clarity, Compose Mind, Create Flame, Death Perception, Decompose, Detect Magic, Devout Combat, Discern Language, Divine Sacrifice, Exhaustion, Infusion of Fire, Infusion of Ice, Infusion of Lightning, Lacuna, Mask Spirit, Negative Treatment, Refresh, Remote Listening, Re-preserve, Self-Reflection, Sorcery Bane, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage Analyze Portal, Bane, Battle Cry, Bless Meal, Bread Crumbs, Celestial Fist, Compelled Duel, Create Flame, Death Perception, Decompose, Detect Magic, Devout Combat, Divine Sacrifice, Exhaustion, Gibberish, Grace, Guiding Bolt, Infusion of Fire, Infusion of Lightning, Lacuna, Mask Spirit, Rapid Warmth, Remote Listening, Re-preserve, Resist Fire, Sorcery Bane, Sustenance, Torch, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage, Weapon of Doubt
Cost:3 Absorb Song, Acclimate, Blood Bond, Blood Reprisal, Cloak of Bravery, Curse of Woe, Darkness, Death Armor, Echoes of Cowardice, Extend Breath, Gentle Repose, Guard Spirit, Icy Backlash, Iron Gut, Momentary Mind Bastion, Necrozone, Rapport, Turn Undead Absorb Song, Acclimate, Aplomb, Aura of Glory, Blood Bond, Blood Reprisal, Branding Smite, Chaotic Fate, Cloak of Bravery, Curse of Woe, Damage Ward, Death Armor, Dragonskin, Echoes of Cowardice, Elemental Infusion, Gentle Repose, Glorify, Guard Spirit, Heat Metal, Infusion of Chaos, Iron Gut, Momentary Mind Bastion, Mute, Reveal, Smear, Turn Undead
Cost:4 Abolish Shadows, Arcane Disruption, Blind, Contingent Health, Crown of the Grave, Deafen, Deathsense, Desecrated Glow, Disrupt Magic, Extract Poison, Ghoul Touch, Harmonic Shabti, Lifesilt, Necrosayance, Poison Ward, Produce Disease, Remove Disease, Revive, Shrine for the Undead, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Water Breathing Abolish Shadows, Anti-Cold Shell, Arcane Disruption, Banner, Disrupt Magic, Free Movement, Hallow, Immobilize, Lifesilt, Locate, Poison Ward, Remove Disease, Revive, Sculpt, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Weapon of Nightmares
Cost:5 Anti-Venom, Astral Blood, Blood Lust, Lightning, Maggots, Renew Breath, Slow Wound, Status, Taint Cuisine, Venom Anti-Venom, Blindsight, Blood Lust, Calm Winds, Obsessions, Radiant Halo, Solar Flare, Spineless, Target of All, Volatile Torch
Cost:6 Airy Shadow, Death Throes, Defense, Grave Robbery, Hellfire Burst, Torus of Terror, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage Breath of the Elements, Death Throes, Defense, Hellfire Burst, Protection from Fire, Protection from Ice, Torus of Terror, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage
Cost:7 Borrow, Charnel Fire, Exorcism, Reanimation Disturb Sleep, Elemental Breath, Exorcism
Cost:8 Enlighten Undead, Flesh Shiver, Heartseeker, Imbue Undead, Instill Vulnerability, Regenerate, Taint Body of Water Instill Vulnerability
Cost:9 Burning Blood Burning Blood, Elemental Body, Sunray
Cost:10 Flame Strike, Restore Chariot of the Sun, Flame Strike
Cost:11   Lasting Breath
Cost:12   Crystalbrittle

Details for deity

 
Tamiel
  Deception War
Cost:2 Aid Movement, Alter Fate, Analyze Portal, Bane, Bless Meal, Blood Wind, Bolt, Chain of Eyes, Create Flame, Death Perception, Decompose, Detect Magic, Devout Combat, Discern Language, Divine Sacrifice, Exhaustion, Fog of War, Free Will, Gibberish, Infusion of Fire, Infusion of Ice, Infusion of Lightning, Lacuna, Negative Treatment, Remote Listening, Resist Cold, Resist Fire, Resist Lightning, Showers, Snow Shape, Sorcery Bane, Thicket, Torch, Touch of Appraisal, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage, Weapon of Doubt Aid Movement, Alter Fate, Bane, Battle Cry, Battle Fate, Bless Meal, Blood Wind, Bolt, Bread Crumbs, Burden, Celestial Fist, Clarity, Compelled Duel, Create Flame, Death Perception, Detect Magic, Devout Combat, Disarm Foe, Discern Language, Divine Sacrifice, Exhaustion, Favor, Find the Boss, Fog of War, Free Will, Gibberish, Grace, Guiding Bolt, Infusion of Fire, Infusion of Ice, Infusion of Lightning, Lacuna, Remote Listening, Re-preserve, Resist Fire, Showers, Sorcery Bane, Static Shield, Surrender, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage, Weapon of Nonsense
Cost:3 Animal Spy, Blood Reprisal, Brambles, Chaotic Fate, Curse of Woe, Darkness, Darkvision, Death Armor, Downpour, Dragonskin, Echoes of Cowardice, Infusion of Chaos, Misstep, Mute, Smear, Tremor, Turn Undead, Twist of Fate, Weapon Return Acclimate, Animal Spy, Blood Bond, Blood Reprisal, Branding Smite, Chaotic Fate, Cloak of Bravery, Combined Effort, Curse of Woe, Damage Ward, Darkness, Darkvision, Death Armor, Downpour, Dragonskin, Echoes of Cowardice, Find the Gap, Glorify, Misstep, Momentary Mind Bastion, Mute, Necrozone, Turn Undead, Weapon Return
Cost:4 Abolish Shadows, Anti-Cold Shell, Arcane Disruption, Bewildering Charm, Blind, Extract Poison, Free Movement, Harden Armor, Hypnotic Evulsion, Immobilize, Larvated Tone, Seduction, Spirit Sight, Suggestive Fear, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Water Breathing, Water Walking, Weapon of Nightmares Arcane Disruption, Banner, Bewildering Charm, Blind, Capitulation, Contingent Health, Crown of the Grave, Deafen, Deathsense, Disrupt Thaumaturgy, Ghoul Touch, Hallow, Harden Armor, Immobilize, Larvated Tone, Revive, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Weapon Boon, Zealot's Charge
Cost:5 Anti-Venom, Astral Blood, Blindsight, Blood Lust, Circle of Privacy, Land Lair, Obsessions, Spineless, Target of All, Taint Cuisine Anti-Venom, Assemble Armor, Astral Blood, Blood Lust, Slow Wound, Sorcery Curse, Target of All
Cost:6 Airy Shadow, Blood Lightning, Call the Beast, Briers, Closure of Confusion, Death Throes, Defense, Noxious Fumes, Protection from Lightning, Ride the Lightning, Torus of Terror, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage Blood Lightning, Champion’s Strength, Closure of Confusion, Death Throes, Defense, Deluge, Sanctify, Stone Bones, Torus of Terror, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage
Cost:7 Bedevilment, Disturb Sleep, Exorcism, Pair to Other Animate Objects, Bedevilment, Borrow
Cost:8 Chain of Madness, Discern Lies Déjà Vu, Heartseeker, Instill Vulnerability, Regenerate
Cost:9 Smog Burning Blood
Cost:10   Gateway
Cost:12   Epuration

Tamiel is at times called the Shadow Queen. She has few temples or shrines. Those that exist are difficult to recognize as such, as these are often hidden, appearing as something else, or left abandoned. However, for special nights the followers of the church gather to lead the people in paying their respects to things that are far worse than death. Vile rituals have been reported, but few know what truly occurs.

Despite existing in a dualistic pantheon where most of the culture views things as good vs. evil, Tamiel relies on worshipers of the religion. That does not necessarily mean they worship her, but rather that there is a healthy fear of her presence. This fear feeds her power, even if those exuding it are not her followers. As such, should there be a holy war, church members act a spies and assassins. Their contributions to such wars is rarely recognized, which is also by Tamiel’s design.

The true identity of church members is rarely known, as the church operates much like a secret society, members often appear as having whole others lives, perhaps even members of another church. Followers are taught to strike from dark places and take little wherever they go. They loathe the blunt-force war tactics of Zuriel to be pointless. Instead, worshipers of the Shadow Queen believe that people are terrorized when leaders are taken from them and a terrorized leaderless people are easily conquered and controlled. In the chaos and cruelty of war and hopelessness, the priests find refugees ripe for conversion.

Ordained members of the Tamiel Church gain a special power when earning 6 points of Faith. An evil cleric can whisper a hypnotizing litany of empty promises. Each enemy within 30-foot that can hear must succeed a Will save (DC:12 plus Faith bonus) or become fascinated, effectively under the stunned restriction until the end of the victim’s next turn. Every round this is used forces a new save even if continued as consecutive actions. The cleric can use this power a number of rounds per day equal to one’s Faith bonus, but these rounds do not need to be consecutive. This is a mind-affecting effect.