Dyadikí
Dyadikí is a human religion of universal forces of good versus evil. Then manifestation of each come in various forms. Below is a list of deities and their provinces. Temples and churches are rarely dedicated to a single form, but rather a representation of goodness, where any of the good powers may be worshiped. Certain wings or areas may be dedicated for specific followers and priests of a specific god. The evil powers, however, are the exception - as they rarely have public places of worship. Usually a sect of one particular evil deity will build a secret shrine where only followers of that god know its location.
Each god is specialized of watching over certain influences; however, the greater ideology is that the gods are more like a hive-mind or faces of a cosmic and nearly omnipotent entity. For this reason, all worshipers of a goodly-aligned deities are welcome at any temple building. That said, each sect dedicated to one of the aspects of the gods does organize into more detailed ideology and hierarchal orders of authority.
Deity | Morality and Ethics | Influence | Province |
Universal | Neutral | Everything | All |
Arariel | Good | Water, Sky and Truth | Sea/Water, Sky |
Barachiel | Good | Blessings | Life |
Israfel | Good | Music | Knowledge, Nature |
Jhudiel | Good, Order | Responsibility and Honor | Community, Nature |
Sachiel | Good, Individualism | Charity and Wealth | Earth, Life |
Uriel | Good | Light, Weather | Fire, Nature, Sky |
Zuriel | Good, Order | Judgment and Wisdom | Knowledge, War |
Azrael | Evil, Change | Death, Night and Vengeance | Death, War |
Baale | Evil | Chaos, Destruction and Evil | Calamity, Deception, Sea |
Maalik | Evil, Order | Fire and the Netherworld | Death, Fire |
Tamiel | Evil, Opportunism | Secrets and Stealth | Deception, War |
Universal
Universalism |
Cost:2 | Aid Movement, Alter Fate, Analyze Portal, Bane, Battle Cry, Bless Meal, Blood Wind, Bolt, Bread Crumbs, Breathsense, Burden, Celestial Fist, Chain of Eyes, Clarity, Compelled Duel, Compose Mind, Create Flame, Death Perception, Decompose, Detect Magic, Devout Combat, Disarm Foe, Discern Language, Divine Deterrence, Divine Sacrifice, Exhaustion, Favor, Find the Boss, Fog of War, Free Will, Gibberish, Grace, Guiding Bolt, Infusion of Fire, Infusion of Ice, Infusion of Lightning, Lacuna, Lift, Mask Spirit, Negative Treatment, Perceive Insanity, Rapid Warmth, Refresh, Remote Listening, Re-preserve, Resist Cold, Resist Fire, Resist Lightning, Sail, Self-Reflection, Showers, Snow Shape, Sorcery Bane, Static Shield, Surrender, Sustenance, Thicket, Torch, Touch of Appraisal, Tranquility, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage, Weapon of Doubt, Weapon of Nonsense |
Cost:3 | Absorb Song, Acclimate, Animal Spy, Aplomb, Aura of Glory, Blood Bond, Blood Reprisal, Brambles, Branding Smite, Burrowing Claws, Chaotic Fate, Clarity of Mind, Cloak of Bravery, Curse of Woe, Damage Ward, Darkness, Darkvision, Death Armor, Downpour, Dragonskin, Echoes of Cowardice, Extend Breath, Gentle Repose, Glorify, Guard Spirit, Icy Backlash, Infusion of Chaos, Iron Gut, Misstep, Momentary Mind Bastion, Mute, Native Port, Necrozone, Rapport, Reveal, Smear, Thick Air, Tremor, Turn Undead, Twist of Fate, Weapon Return |
Universal priests, referred to as Dyadikian priests, are those who do not specialize but rather worship the holistic form of all the Dyadiki deities. They are often the bureaucrats and officials over temples that are shared among the disciplines.
Culturally, universalists fall into two categories. Most are scholars who have an obsession with church dogma, history and development. These cloistered priests are the ones who seek the secrets of the cosmos, studying a single detail for years. Universalists tend to be the ones who perform magical research and similar skills.
However, in the other category, there are a few who are undecided about the church specialties and choose to worship the wider aspects of the religion. The universalists who become adventurers are in this smaller group, often tending to make use of the church to aid their own goals. Because of this, the universalists have been given a bad reputation by specific Deity worshipers, and in response to this notoriety, there exists a Board of Inquisitioners to manage rogue universalists acting in ways that tarnish the image of the churches.
These priests have access to every incantation of the twelve provinces; however, they are not able to cast any power above that which costs three Spirit points. Further, if the incantation is considered a specialty, as only one or two provinces grant it, then it is not available to universal priests either. While it is possible for a Dyadikian to later become dedicated to a specific face of the gods, the ceremony for a universalist to enter one comes at the cost of retraining the divine accord; thus losing the ability to cast all incantations; plus, the process sacrifices two Faith points; thus, afterwards if the total Spirit score is below 10 points, then all divine abilities, including those depending upon divine accord are lost.
Arariel
| Water Province | Sky Province |
Cost:2 | Analyze Portal, Battle Cry, Bless Meal, Blood Wind, Celestial Fist, Compose Mind, Death Perception, Detect Magic, Devout Combat, Divine Sacrifice, Exhaustion, Favor, Fog of War, Free Will, Gibberish, Grace, Infusion of Ice, Lacuna, Mask Spirit, Refresh, Remote Listening, Resist Cold, Showers, Snow Shape, Sorcery Bane, Sustenance, Thicket, Touch of Appraisal, Tranquility, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage, Weapon of Doubt, Weapon of Nonsense | Aid Movement, Analyze Portal, Battle Cry, Bless Meal, Blood Wind, Bolt, Breathsense, Celestial Fist, Compose Mind, Death Perception, Detect Magic, Devout Combat, Divine Sacrifice, Exhaustion, Favor, Favorable Wind, Fog of War, Free Will, Grace, Infusion of Lightning, Lacuna, Lift, Mask Spirit, Perceive Insanity, Refresh, Remote Listening, Resist Lightning, Sail, Showers, Snow Shape, Sorcery Bane, Static Shield, Sustenance, Thicket, Torch, Tranquility, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage, Updraft, Weapon of Doubt, Weapon of Nonsense |
Cost:3 | Acclimate, Animal Spy, Aplomb, Aquatics, Blood Reprisal, Charm Aquatic Life, Chaotic Fate, Clarity of Mind, Cloak of Bravery, Combined Effort, Damage Ward, Downpour, Dragonskin, Echoes of Cowardice, Elemental Infusion, Extend Breath, Gentle Repose, Glorify, Guard Spirit, Icy Backlash, Infusion of Chaos, Iron Gut, Misstep, Mute, Native Port, Necrozone, River Eyes, Smear, Tremor, Turn Undead | Animal Spy, Aplomb, Aura of Glory, Branding Smite, Clarity of Mind, Cloak of Bravery, Downpour, Dragonskin, Echoes of Cowardice, Elemental Infusion, Extend Breath, Gentle Repose, Glorify, Guard Spirit, Icy Backlash, Infusion of Chaos, Misstep, Momentary Mind Bastion, Mute, Native Port, River Eyes, Thick Air, Turn Undead, Weapon Return |
Cost:4 | Abolish Shadows, Anti-Cold Shell, Contingent Health, Deathsense, Desecrated Glow, Free Movement, Ghoul Touch, Hallow, Holy Storm, Immobilize, Remove Disease, Revive, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Water Breathing, Water Walking, Weapon of Nightmares | Abolish Shadows, Banner, Blind, Free Movement, Hallow, Holy Storm, Locus, Necrosayance, Remove Disease, Revive, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Water Breathing, Weapon of Nightmares |
Cost:5 | Anti-Venom, Astral Blood, Hypothermia, Obsessions, Quell Fire, Slow Wound, Taint Cuisine, Wall of Water | Air Steps, Blindsight, Calm Winds, Lightning, Renew Breath, Solar Flare, Target of All, Volatile Torch |
Cost:6 | Breath of the Elements, Defense, Deluge, Noxious Fumes, Protection from Ice, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage | Airy Shadow, Blood Lightning, Breath of the Elements, Closure of Confusion, Defense, Deluge, Noxious Fumes, Protection from Lightning, Ride the Lightning, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage, Zephyr Dancing |
Cost:7 | Elemental Breath, Frost Gaze, Rejuvenating Waters, Water Summoning | Elemental Breath |
Cost:8 | Howling Chain, Taint Body of Water | Howling Chain, Instill Vulnerability, Sky Drop |
Cost:9 | Burning Blood, Elemental Body, Smog | Elemental Body, Smog, Sunray |
Cost:10 | | Chariot of the Sun |
Cost:11 | Lasting Breath, Tsunami | Lasting Breath |
Cost:12 | Great Worm of the Sea | |
Arariel, the deity of Sky and Sea in the Dyadiki religion, who is artistically represented as a young, spry guardian with golden weapons, which are sometimes declared to be made from orichalcum. He is seen as lord of rivers and seas, who sends rain and refreshment from the sky. Arariel is said to wet the pastures with dew and rain abounding in heavenly water. His celestial abode is depicted with streams that flow honey. Those who oppose him are stricken with disease. In religious texts, Arariel is said to be the maintainer of truth and punish those who lie.
Priests of Arariel are typical men, although a few priestesses are permitted, and must be well trained in melee weapons. From a game perspective, this means the ability to use two dice on an attack. The holy symbol of Arariel is a hand with an eye in the palm. This is commonly viewed in temples, shrines and places dedicated this god. While not the judges of the religion, the clergy of Arariel often work with Zuriel priests during discovery of urban crime and punishment, including being part of the judicial court process to ensure veracity of the testimony presented. Depending on one's view, Arariel has no holy days -- or everyday is one. A common phrase among Arariel's devout is "Everyday is due the truth."
As a bonus ability, those who gain divine accord with this god slowly gain a passive +1 to AC against lightning for each bonus of Resilience. In other words, an Arariel with with a 4 Resilience would have a +1 AC against lightning, but one with a 9 Resilience would be +3 AC versus lightning.
The ranking structure among the ordained are as follows:
• Initiate: trainee in the church not yet completing divine accord
• Hakham: the rank and title of most in the priesthood
• Savora: this is the leader of a group, usually a temple but it could be other organizations
• Godol: there is only one Godol, who is the highest title in the sect
Barachiel
Life Province |
Cost:2 | Aid Movement, Bless Meal, Breathsense, Burden, Chain of Eyes, Clarity, Create Flame, Detect Magic, Devout Combat, Divine Deterrence, Divine Sacrifice, Favor, Find the Boss, Free Will, Gibberish, Lacuna, Lesser Acupressure, Lift, Mask Spirit, Perceive Insanity, Rapid Warmth, Recruit Medic, Refresh, Remote Listening, Re-preserve, Resist Cold, Resist Fire, Resist Lightning, Sail, Self-Reflection, Sorcery Bane, Surrender, Sustenance, Torch, Tranquility, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage |
Cost:3 | Absorb Song, Acclimate, Animal Spy, Aura of Glory, Blood Bond, Combined Effort, Darkvision, Delay Disease, Dragonskin, Echoes of Cowardice, Extend Breath, Gentle Repose, Greater Acupressure, Guard Spirit, Iron Gut, Momentary Mind Bastion, Native Port, Rapport, Reveal, Turn Undead |
Cost:4 | Abolish Shadows, Capitulation, Contingent Health, Exultation, Harmonic Shabti, Hypnotic Evulsion, Larvated Tone, Lifesilt, Locus, Necrosayance, Poison Ward, Radiance, Remove Disease, Revive, Spirit Sight, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Water Breathing, Water Walking, Zealot's Charge |
Cost:5 | Anti-Venom, Circle of Privacy, Deeper Darkvision, Life Bolt, Renew Breath, Slow Wound, Status |
Cost:6 | Defense, Free Curse, Hearken Lifesong, Life's Grace, Protection from Fire, Protection from Ice, Protection from Lightning, Stone Bones, Tongues, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage |
Cost:7 | Borrow, Breath of Life, Exorcism, Pair to Other, Treat Mass Wounds |
Cost:8 | Instill Vulnerability, Regenerate |
Cost:9 | Horde of Healing |
Cost:10 | Restore |
Cost:11 | Instant Refuge |
The Mother of Grace is another name by which the winged goddess Barachiel is known. She appears as a tall and gaunt, middle-aged woman wearing long robes, who has an enlarged belly suggesting that the goddess is in the early stages of pregnancy. Despite being round in the belly, many of her other features might be mistaken as Fey for someone unfamiliar with the sect, as images of Barachiel also have large butterfly wings sprouting from her back.
The Church of Barachiel is generally symbiotic to other churches. While there are a few smaller shrines, to date there is not a temple that is exclusively designed for the worship and business of Barachiel. The clergy, who are mostly women, settle in where other structures of worship have been built. Further, everyone shares the same title once gaining divine accord, which is Sister (or Brother in the rare case of a male cleric). Because this is a female-dominated worship, traditions in culture of Dyadiki worship results in blessings and endowments from heritage being passed down by the matriarchs of the families. Often the culture still tends to be patriarchal, but there are clear traditions and governances that belong to women, legal inheritance being among them.
Upon reaching a Faith score of 6, priests of Barachiel gain a special skill of diagnosis that can be used once per day. The cleric can gain an instant knowledge of what ails a subject with a quick examination requiring only a standard action. At the start of the priest’s following turn, with no checks required, the healer automatically knows the nature of any wounds, diseases or curses from which the subject suffers.
Israfel
| Knowledge Province | Nature Province |
Cost:2 | Aid Movement, Alter Fate, Analyze Portal, Bless Meal, Bread Crumbs, Breathsense, Chain of Eyes, Clarity, Compose Mind, Death Perception, Detect Magic, Devout Combat, Discern Language, Divine Sacrifice, Favor, Find the Boss, Free Will, Grace, Infusion of Fire, Know Other, Lacuna, Lift, Mask Spirit, Negative Treatment, Perceive Insanity, Refresh, Remote Listening, Re-preserve, Resist Cold, Resist Fire, Resist Lightning, Sail, Self-Reflection, Snow Shape, Sorcery Bane, Static Shield, Surrender, Thicket, Torch, Touch of Appraisal, Tranquility, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage, Weapon of Nonsense | Alter Fate, Bane, Battle Cry, Bless Meal, Blood Wind, Bolt, Bread Crumbs, Burden, Celestial Fist, Chain of Eyes, Clarity, Compelled Duel, Compose Mind, Create Flame, Decompose, Detect Magic, Devout Combat, Disarm Foe, Discern Language, Divine Deterrence, Divine Sacrifice, Exhaustion, Find the Boss, Fog of War, Foundation of Stone, Gibberish, Grace, Infusion of Ice, Infusion of Lightning, Lacuna, Leaf Into Dagger, Lift, Refresh, Remote Listening, Resist Cold, Resist Fire, Resist Lightning, Sail, Showers, Snow Shape, Sorcery Bane, Static Shield, Surrender, Sustenance, Thicket, Torch, Touch of Appraisal, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage, Weapon of Doubt |
Cost:3 | Absorb Song, Acclimate, Animal Spy, Blood Bond, Clarity of Mind, Echoes of Cowardice, Gentle Repose, Glorify, Guard Spirit, Momentary Mind Bastion, Native Port, Rapport, Reveal, Thick Air, Turn Undead, Twist of Fate, Weapon Return | Absorb Song, Animal Spy, Aplomb, Brambles, Burrowing Claws, Cloak of Bravery, Combined Effort, Damage Ward, Darkness, Downpour, Dragonskin, Echoes of Cowardice, Elemental Infusion, Extend Breath, Flitter, Gentle Repose, Guard Spirit, Icy Backlash, Infusion of Chaos, Native Port, Rapport, Smear, Thick Air, Tremor, Turn Undead |
Cost:4 | Arcane Disruption, Bewildering Charm, Crown of the Grave, Deathsense, Desecrated Glow, Disrupt Thaumaturgy, Ghoul Touch, Hallow, Harmonic Shabti, Hypnotic Evulsion, Intellectual Redoubt, Larvated Tone, Lifesilt, Locate, Locus, Necrosayance, Remove Disease, Spirit Sight, Suggestive Fear, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Water Breathing, Weapon Boon | Arcane Disruption, Capitulation, Disrupt Magic, Exultation, Harden Armor, Harmonic Shabti, Holy Storm, Hypnotic Evulsion, Intellectual Redoubt, Larvated Tone, Lifesilt, Sculpt, Spirit Sight, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Water Breathing |
Cost:5 | Anti-Venom, Astral Blood, Slow Wound, Sorcery Curse, Status | Locate, Anti-Venom, Assemble Armor, Calm Winds, Circle of Privacy, Hypothermia, Land Lair, Maggots, Spineless, Taint Cuisine |
Cost:6 | Defense, Free Curse, Grave Robbery, Protection from Fire, Ride the Lightning, Tongues, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage | Call the Beast, Briers, Closure of Confusion, Defense, Deluge, Free Curse, Protection from Ice, Protection from Lightning, Ride the Lightning, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage |
Cost:7 | Bedevilment, Borrow, Charnel Fire, Disturb Sleep, Exorcism | Elemental Breath, Frost Gaze, Greater Sculpt, Hidden Lodge |
Cost: 8 | Chain of Madness, Déjà Vu, Enlighten Undead, Imbue Undead | |
Cost: 9 | Know Magic | Treestaff |
Cost:10 | | Bloody Thorns, Gateway |
Cost:11 | Commune with Thought, Hindsight | Lasting Breath |
Music and Art are the things of importance to those who worship Israfel. This goddess takes on many forms when referenced in the religious writings, appearing as animated sculptures or characters of a painting. She once sent word to her followers in lyrics to a symphony that only they could hear. Thus, her physical form is rarely described, although she is always designated as female and beautiful.
Her church consists of musicians and artists, and her holy ground rarely joins with classic temple structures. Instead, her priests and priestesses form cultural centers for learning and art. Rather than temples, these places are called Lyceums. It is here that the philosophy of beautification is professed, along with other ideologies. Skills of music, poetry, writing, painting, sculpting and many other arts can be learned at a Lyceum. Politics, governance and debate often occur in theaters housed on a campus; however, traditional training in law is not part of any curriculum, as ideological topics tend to be discussed by theories and ideals rather than in practice. However, this goddess grants a special bonus for her priests who have a Faith score of 5 or higher; they can use karma to learn a language faster than 14 days. This is based on the formula of 14 minus Faith; thus, a priest with Faith 7 could learn a new language in only 7 days by using karma for this skill.
Because the organization is closer to an institution of learning than that of a church, the titles of the priesthood as likewise similar:
• Isrhymist: a follower of Israfel; someone without divine accord
• Advisor: the title of someone newly ordained
• Orator: the title of someone who routinely has direct students or disciples
• Ideologean: a non-teaching priest who is involved in research, on sabbatical, or performing missionary work
• Meister: (Meisterin for women) this is a church leader who is in charge of the organization of a specific disciple of art, such as the Meister of Poetry
• Lehnsherr: this is the title of the high priest who holds the highest title in a Lyceum
Jhudiel
| Community Province | Nature Province |
Cost:2 | Aid Movement, Alter Fate, Analyze Portal, Battle Cry, Bless Meal, Bread Crumbs, Breathsense, Burden, Celestial Fist, Chain of Eyes, Clarity, Compose Mind, Create Flame, Detect Harmful Gas, Detect Magic, Devout Combat, Disarm Foe, Discern Language, Divine Deterrence, Divine Lock, Divine Sacrifice, Favor, Favorable Wind, Find the Boss, Foundation of Stone, Free Will, Grace, Infusion of Ice, Lacuna, Lift, Mask Spirit, Perceive Insanity, Rapid Warmth, Refresh, Remote Listening, Resist Fire, Sail, Self-Reflection, Snow Shape, Sorcery Bane, Surrender, Sustenance, Torch, Touch of Appraisal, Tranquility, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage | Alter Fate, Bane, Battle Cry, Bless Meal, Blood Wind, Bolt, Bread Crumbs, Burden, Celestial Fist, Chain of Eyes, Clarity, Compelled Duel, Compose Mind, Create Flame, Decompose, Detect Magic, Devout Combat, Disarm Foe, Discern Language, Divine Deterrence, Divine Sacrifice, Exhaustion, Find the Boss, Fog of War, Foundation of Stone, Gibberish, Grace, Infusion of Ice, Infusion of Lightning, Lacuna, Leaf Into Dagger, Lift, Refresh, Remote Listening, Resist Cold, Resist Fire, Resist Lightning, Sail, Showers, Snow Shape, Sorcery Bane, Static Shield, Surrender, Sustenance, Thicket, Torch, Touch of Appraisal, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage, Weapon of Doubt |
Cost:3 | Absorb Song, Acclimate, Animal Spy, Aplomb, Aura of Glory, Blood Bond, Branding Smite, Burrowing Claws, Clarity of Mind, Cloak of Bravery, Combined Effort, Damage Ward, Darkvision, Delay Disease, Dragonskin, Echoes of Cowardice, Extend Breath, Gentle Repose, Guard Spirit, Iron Gut, Momentary Mind Bastion, Native Port, Rapport, Reveal, Thick Air, Turn Undead | Absorb Song, Animal Spy, Aplomb, Brambles, Burrowing Claws, Cloak of Bravery, Combined Effort, Damage Ward, Darkness, Downpour, Dragonskin, Echoes of Cowardice, Elemental Infusion, Extend Breath, Flitter, Gentle Repose, Guard Spirit, Icy Backlash, Infusion of Chaos, Native Port, Rapport, Smear, Thick Air, Tremor, Turn Undead |
Cost:4 | Anti-Cold Shell, Banner, Capitulation, Contingent Health, Exultation, Free Movement, Hallow, Harmonic Shabti, Hypnotic Evulsion, Intellectual Redoubt, Lifesilt, Locate, Locus, Necrosayance, Poison Ward, Remove Disease, Revive, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Water Breathing, Water Walking, Weapon Boon, Zealot's Charge | Arcane Disruption, Capitulation, Disrupt Magic, Exultation, Harden Armor, Harmonic Shabti, Holy Storm, Hypnotic Evulsion, Intellectual Redoubt, Larvated Tone, Lifesilt, Sculpt, Spirit Sight, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Water Breathing |
Cost:5 | Anti-Venom, Assemble Armor, Circle of Privacy, Deeper Darkvision, Renew Breath, Status | Locate, Anti-Venom, Assemble Armor, Calm Winds, Circle of Privacy, Hypothermia, Land Lair, Maggots, Spineless, Taint Cuisine |
Cost:6 | Champion’s Strength, Defense, Free Curse, Protection from Fire, Sanctify, Stone Bones, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage | Call the Beast, Briers, Closure of Confusion, Defense, Deluge, Free Curse, Protection from Ice, Protection from Lightning, Ride the Lightning, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage |
Cost:7 | Borrow, Greater Sculpt, Hidden Lodge, Pair to Other | Elemental Breath, Frost Gaze, Greater Sculpt, Hidden Lodge |
Cost:8 | Discern Lies, Instill Vulnerability | |
Cost:9 | Know Magic | Treestaff |
Cost:10 | Chancel | Bloody Thorns, Gateway |
Cost:11 | | Lasting Breath |
Cost:12 | Epuration | |
Similar to Israfel, Jhudiel holds a more conceptual province than many deities. The god, however, is far more pragmatic than theoretical. Jhudiel is the personification of Honor and Responsibility. In the local language his name in lowercase means order and brotherhood. He is symbolized as an invisible spirit, wandering through society correcting the chaos caused by inattentiveness, procrastination and apathy. His holy symbol is a pentagon formed by the shape of five people.
Jhudiel's church has two distinct orders, one of community and one of nature. While they are technically co-mingled and share holy grounds, these two orders have different methods of achieving and restoring order. In urban and populated areas, the church of Jhudiel is an active group of community organizers. Priests, typically known as "Brothers," (or "Sisters" for women), organize projects for members of the community to join, build local centers, create mentor programs, offer services for boarding animals, cleaning up trash and other various helpful things for the community. Those belonging to the nature order often work to preserve the niches of animals, plant trees, clean rivers from human dumping and even fight fires.
Any priest of Jhudiel can use a standard action to touch an ally and remove one negative condition affecting the ally and transfer it to oneself. This transfer lasts a number of rounds equal points of Faith of the priest, but it can be ended at the will of the priest, without an action, upon his or her turn. At the end of the transfer duration, the condition reverts to the original creature, unless it has ended or is removed by another effect. This can be performed once per day.
Sachiel
| Earth Province | Life Province |
Cost:2 | Aid Movement, Analyze Portal, Bane, Battle Cry, Bless Meal, Blood Wind, Bread Crumbs, Burden, Celestial Fist, Compelled Duel, Compose Mind, Death Perception, Decompose, Detect Magic, Detect Metals and Minerals, Devout Combat, Divine Sacrifice, Favor, Foundation of Stone, Free Will, Grace, Guiding Bolt, Infusion of Fire, Infusion of Ice, Lacuna, Refresh, Remote Listening, Re-preserve, Resist Fire, Snow Shape, Sorcery Bane, Sustenance, Thicket, Touch of Appraisal, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage, Weapon of Nonsense | Aid Movement, Bless Meal, Breathsense, Burden, Chain of Eyes, Clarity, Create Flame, Detect Magic, Devout Combat, Divine Deterrence, Divine Sacrifice, Favor, Find the Boss, Free Will, Gibberish, Lacuna, Lesser Acupressure, Lift, Mask Spirit, Perceive Insanity, Rapid Warmth, Recruit Medic, Refresh, Remote Listening, Re-preserve, Resist Cold, Resist Fire, Resist Lightning, Sail, Self-Reflection, Sorcery Bane, Surrender, Sustenance, Torch, Tranquility, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage |
Cost:3 | Absorb Song, Animal Spy, Aplomb, Blood Reprisal, Brambles, Burrowing Claws, Clarity of Mind, Cloak of Bravery, Combined Effort, Damage Ward, Darkness, Death Armor, Echoes of Cowardice, Elemental Infusion, Gentle Repose, Glorify, Infusion of Chaos, Iron Gut, Misstep, Native Port, Necrozone, Rapport, Smear, Tremor, Turn Undead | Absorb Song, Acclimate, Animal Spy, Aura of Glory, Blood Bond, Combined Effort, Darkvision, Delay Disease, Dragonskin, Echoes of Cowardice, Extend Breath, Gentle Repose, Greater Acupressure, Guard Spirit, Iron Gut, Momentary Mind Bastion, Native Port, Rapport, Reveal, Turn Undead |
Cost:4 | Negative Treatment, Abolish Shadows, Anti-Cold Shell, Banner, Capitulation, Contingent Health, Crown of the Grave, Deathsense, Disrupt Magic, Extract Poison, Free Movement, Ghoul Touch, Hallow, Harden Armor, Immobilize, Lifesilt, Locate, Locus, Necrosayance, Poison Ward, Remove Disease, Revive, Sculpt, Shrine for the Undead, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage | Abolish Shadows, Capitulation, Contingent Health, Exultation, Harmonic Shabti, Hypnotic Evulsion, Larvated Tone, Lifesilt, Locus, Necrosayance, Poison Ward, Radiance, Remove Disease, Revive, Spirit Sight, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Water Breathing, Water Walking, Zealot's Charge |
Cost:5 | Circle of Privacy, Land Lair, Maggots, Spineless | Anti-Venom, Circle of Privacy, Deeper Darkvision, Life Bolt, Renew Breath, Slow Wound, Status |
Cost:6 | Airy Shadow, Breath of the Elements, Closure of Confusion, Defense, Grave Robbery, Protection from Fire, Protection from Lightning, Sanctify, Stone Bones, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage | Defense, Free Curse, Hearken Lifesong, Life's Grace, Protection from Fire, Protection from Ice, Protection from Lightning, Stone Bones, Tongues, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage |
Cost:7 | Earth Reaver, Elemental Breath, Greater Sculpt | Borrow, Breath of Life, Exorcism, Pair to Other, Treat Mass Wounds |
Cost:8 | Commune with Earth, Howling Chain | Instill Vulnerability, Regenerate |
Cost:9 | Elemental Body, Treestaff | Horde of Healing |
Cost:10 | Bloody Thorns | Restore |
Cost:11 | Lasting Breath | Instant Refuge |
Cost:12 | Crystalbrittle | |
Sachiel is the god of charity and wealth. Often depicted as a well-dressed rotund man, this deity appears in religious parables. Some tales discuss how he appears to those in need and provides in a material way, while in other stories the god gives advice on business and investments. The moral of most parables is that a person must be faithful and prosperous to himself so that he can help others. "A poor person rarely gives aid of value" is one of the adages of his church. Another proverb states "Intention is good, but coin is better."
Many merchants and business owners worship Sachiel routinely. Wealthier ones keep priestly advisors on retainer for financial advice. Priests of Sachiel have a unique ability to commune with market, which requires the rector to spend half an hour to investigate the economic hub of the area, chat to shop keepers and get “a feel” for the place. At the end of this time the cleric gains a powerful supernatural insight into the economy, and strong ideas of how to make money in this town. He or she will learn the main imports and exports of the economic hub, what are the more rare and the abundant commodities, what the ares needs as well as what it actually wants. This divine insight lasts for roughly one month.
Uriel
| Fire Province | Nature Province | Light Province |
Cost:2 | Analyze Portal, Bane, Battle Cry, Bless Meal, Bread Crumbs, Celestial Fist, Compelled Duel, Create Flame, Death Perception, Decompose, Detect Magic, Devout Combat, Divine Sacrifice, Exhaustion, Gibberish, Grace, Guiding Bolt, Infusion of Fire, Infusion of Lightning, Lacuna, Mask Spirit, Rapid Warmth, Remote Listening, Re-preserve, Resist Fire, Sorcery Bane, Sustenance, Torch, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage, Weapon of Doubt | Alter Fate, Bane, Battle Cry, Bless Meal, Blood Wind, Bolt, Bread Crumbs, Burden, Celestial Fist, Chain of Eyes, Clarity, Compelled Duel, Compose Mind, Create Flame, Decompose, Detect Magic, Devout Combat, Disarm Foe, Discern Language, Divine Deterrence, Divine Sacrifice, Exhaustion, Find the Boss, Fog of War, Foundation of Stone, Gibberish, Grace, Infusion of Ice, Infusion of Lightning, Lacuna, Leaf Into Dagger, Lift, Refresh, Remote Listening, Resist Cold, Resist Fire, Resist Lightning, Sail, Showers, Snow Shape, Sorcery Bane, Static Shield, Surrender, Sustenance, Thicket, Torch, Touch of Appraisal, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage, Weapon of Doubt | Aid Movement, Analyze Portal, Battle Cry, Bless Meal, Blood Wind, Bolt, Breathsense, Celestial Fist, Compose Mind, Death Perception, Detect Magic, Devout Combat, Divine Sacrifice, Exhaustion, Favor, Favorable Wind, Fog of War, Free Will, Grace, Infusion of Lightning, Lacuna, Lift, Mask Spirit, Perceive Insanity, Refresh, Remote Listening, Resist Lightning, Sail, Showers, Snow Shape, Sorcery Bane, Static Shield, Sustenance, Thicket, Torch, Tranquility, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage, Updraft, Weapon of Doubt, Weapon of Nonsense |
Cost:3 | Absorb Song, Acclimate, Aplomb, Aura of Glory, Blood Bond, Blood Reprisal, Branding Smite, Chaotic Fate, Cloak of Bravery, Curse of Woe, Damage Ward, Death Armor, Dragonskin, Echoes of Cowardice, Elemental Infusion, Gentle Repose, Glorify, Guard Spirit, Heat Metal, Infusion of Chaos, Iron Gut, Momentary Mind Bastion, Mute, Reveal, Smear, Turn Undead | Absorb Song, Animal Spy, Aplomb, Brambles, Burrowing Claws, Cloak of Bravery, Combined Effort, Damage Ward, Darkness, Downpour, Dragonskin, Echoes of Cowardice, Elemental Infusion, Extend Breath, Flitter, Gentle Repose, Guard Spirit, Icy Backlash, Infusion of Chaos, Native Port, Rapport, Smear, Thick Air, Tremor, Turn Undead | Animal Spy, Aplomb, Aura of Glory, Branding Smite, Clarity of Mind, Cloak of Bravery, Downpour, Dragonskin, Echoes of Cowardice, Elemental Infusion, Extend Breath, Gentle Repose, Glorify, Guard Spirit, Icy Backlash, Infusion of Chaos, Misstep, Momentary Mind Bastion, Mute, Native Port, River Eyes, Thick Air, Turn Undead, Weapon Return |
Cost:4 | Abolish Shadows, Anti-Cold Shell, Arcane Disruption, Banner, Disrupt Magic, Free Movement, Hallow, Immobilize, Lifesilt, Locate, Poison Ward, Remove Disease, Revive, Sculpt, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Weapon of Nightmares | Arcane Disruption, Capitulation, Disrupt Magic, Exultation, Harden Armor, Harmonic Shabti, Holy Storm, Hypnotic Evulsion, Intellectual Redoubt, Larvated Tone, Lifesilt, Sculpt, Spirit Sight, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Water Breathing | Abolish Shadows, Banner, Blind, Free Movement, Hallow, Holy Storm, Locus, Necrosayance, Remove Disease, Revive, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Water Breathing, Weapon of Nightmares |
Cost:5 | Anti-Venom, Blindsight, Blood Lust, Calm Winds, Obsessions, Radiant Halo, Solar Flare, Spineless, Target of All, Volatile Torch | Locate, Anti-Venom, Assemble Armor, Calm Winds, Circle of Privacy, Hypothermia, Land Lair, Maggots, Spineless, Taint Cuisine | Air Steps, Blindsight, Calm Winds, Lightning, Renew Breath, Solar Flare, Target of All, Volatile Torch |
Cost:6 | Breath of the Elements, Death Throes, Defense, Hellfire Burst, Protection from Fire, Protection from Ice, Torus of Terror, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage | Call the Beast, Briers, Closure of Confusion, Defense, Deluge, Free Curse, Protection from Ice, Protection from Lightning, Ride the Lightning, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage | Airy Shadow, Blood Lightning, Breath of the Elements, Closure of Confusion, Defense, Deluge, Noxious Fumes, Protection from Lightning, Ride the Lightning, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage, Zephyr Dancing |
Cost:7 | Disturb Sleep, Elemental Breath, Exorcism | Elemental Breath, Frost Gaze, Greater Sculpt, Hidden Lodge | Elemental Breath |
Cost:8 | Instill Vulnerability | | Howling Chain, Instill Vulnerability, Sky Drop |
Cost:9 | Burning Blood, Elemental Body, Sunray | Treestaff | Elemental Body, Smog, Sunray |
Cost:10 | Chariot of the Sun, Flame Strike | Bloody Thorns, Gateway | Chariot of the Sun |
Cost:11 | Lasting Breath | Lasting Breath | Lasting Breath |
Cost:12 | Crystalbrittle | | |
“Light either reveals to show or glares to obscure” is one of the idioms of the Church of Uriel. Being the god of light, Uriel is the keeper and revealer of secrets. In paintings and sculptures, Uriel is often depicted as a very tall, thin man of middle age, having clumps of yellowish hair. Additionally, the personification of Uriel commonly wears goggles or a magnifying loupe; this is to accentuate the concept of the deity's sharp and penetrating eyes.
The Church often fills the role of detective, investigator and scientists, especially in smaller villages when such roles are not easily filled by the community. As such, the Uriel Church has ties into several secret society memberships and hordes covert knowledge which may not fit well into polite society. It is not uncommon for one of the regional churches to be investigating otherworldly escapades, performing monster autopsies, or training secret sorcery classes to apprentices -- not that the public at large would be appear of this.
Upon reaching a Faith score of 4, a priest of Uriel will gain special resistances against the weather. Rain, snow and fog will not penalize Perception checks. These holy worshipers can move through snow-covered and icy terrain at normal movement. Wind effects, whether natural or magical, affect a priest as if he or she had 2 points more of Strength or one Size Category higher, depending on the description of the effect.
Titles in the Uriel Church are designated as follows:
• Aspirant: the title of someone newly ordained
• Deacon: the title of a priest having served for three or more years
• Investigator: the title of a priest who performs discovery for the Church
• Archimandrite: the title of a priest in charge of a Cathedral
• Archdeacon or Bishop: the title of a priest in charge of a geographical region of churches
• Archbishop: the papal title of a priest over all the Uriel Churches
Zuriel
| Knowledge Province | War Province |
Cost:2 | Aid Movement, Alter Fate, Analyze Portal, Bless Meal, Bread Crumbs, Breathsense, Chain of Eyes, Clarity, Compose Mind, Death Perception, Detect Magic, Devout Combat, Discern Language, Divine Sacrifice, Favor, Find the Boss, Free Will, Grace, Infusion of Fire, Know Other, Lacuna, Lift, Mask Spirit, Negative Treatment, Perceive Insanity, Refresh, Remote Listening, Re-preserve, Resist Cold, Resist Fire, Resist Lightning, Sail, Self-Reflection, Snow Shape, Sorcery Bane, Static Shield, Surrender, Thicket, Torch, Touch of Appraisal, Tranquility, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage, Weapon of Nonsense | Aid Movement, Alter Fate, Bane, Battle Cry, Battle Fate, Bless Meal, Blood Wind, Bolt, Bread Crumbs, Burden, Celestial Fist, Clarity, Compelled Duel, Create Flame, Death Perception, Detect Magic, Devout Combat, Disarm Foe, Discern Language, Divine Sacrifice, Exhaustion, Favor, Find the Boss, Fog of War, Free Will, Gibberish, Grace, Guiding Bolt, Infusion of Fire, Infusion of Ice, Infusion of Lightning, Lacuna, Remote Listening, Re-preserve, Resist Fire, Showers, Sorcery Bane, Static Shield, Surrender, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage, Weapon of Nonsense |
Cost:3 | Absorb Song, Acclimate, Animal Spy, Blood Bond, Clarity of Mind, Echoes of Cowardice, Gentle Repose, Glorify, Guard Spirit, Momentary Mind Bastion, Native Port, Rapport, Reveal, Thick Air, Turn Undead, Twist of Fate, Weapon Return | Acclimate, Animal Spy, Blood Bond, Blood Reprisal, Branding Smite, Chaotic Fate, Cloak of Bravery, Combined Effort, Curse of Woe, Damage Ward, Darkness, Darkvision, Death Armor, Downpour, Dragonskin, Echoes of Cowardice, Find the Gap, Glorify, Misstep, Momentary Mind Bastion, Mute, Necrozone, Turn Undead, Weapon Return |
Cost:4 | Arcane Disruption, Bewildering Charm, Crown of the Grave, Deathsense, Desecrated Glow, Disrupt Thaumaturgy, Ghoul Touch, Hallow, Harmonic Shabti, Hypnotic Evulsion, Intellectual Redoubt, Larvated Tone, Lifesilt, Locate, Locus, Necrosayance, Remove Disease, Spirit Sight, Suggestive Fear, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Water Breathing, Weapon Boon | Arcane Disruption, Banner, Bewildering Charm, Blind, Capitulation, Contingent Health, Crown of the Grave, Deafen, Deathsense, Disrupt Thaumaturgy, Ghoul Touch, Hallow, Harden Armor, Immobilize, Larvated Tone, Revive, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Weapon Boon, Zealot's Charge |
Cost:5 | Anti-Venom, Astral Blood, Slow Wound, Sorcery Curse, Status | Anti-Venom, Assemble Armor, Astral Blood, Blood Lust, Slow Wound, Sorcery Curse, Target of All |
Cost:6 | Defense, Free Curse, Grave Robbery, Protection from Fire, Ride the Lightning, Tongues, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage | Blood Lightning, Champion’s Strength, Closure of Confusion, Death Throes, Defense, Deluge, Sanctify, Stone Bones, Torus of Terror, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage |
Cost:7 | Bedevilment, Borrow, Charnel Fire, Disturb Sleep, Exorcism | Animate Objects, Bedevilment, Borrow |
Cost:8 | Chain of Madness, Déjà Vu, Enlighten Undead, Imbue Undead | Déjà Vu, Heartseeker, Instill Vulnerability, Regenerate |
Cost: 9 | Know Magic | Burning Blood |
Cost:10 | | Gateway |
Cost:11 | Commune with Thought, Hindsight | |
Cost:12 | | Epuration |
Often Zuriel is viewed as the god of war; however, his province more properly aligns with Order, Wisdom and Justice. It is becomes of these characteristics he is the deity consulted for matters of war; in turn, many of the artistic representations of Zuriel is as a general or a strategist examining a map or surveying a battle field. However, there are a few portrayals of him as scholarly judge, disciplining the delinquents of society, often represented in paintings as worshipers of Maalik.
Many of this deific sect become political Magistrates or lesser judges of the courts. While a judgeship may occur for a person not of the Church, it is rare. However, in addition to being the law of the land in many ways, this church also employs a private church army to enforce and dispense justice should it become necessary.
Priests of Zuriel have a special ability when gaining the fourth point of Faith. One can bestow resolve upon willing targets, who will receive divine boldness, which adds 2 temporary Body points that last for 1 minute (6 rounds). This special ability can be performed the number of times per day equal to the priest’s Faith bonus value; thus, once at score 4, but twice at 6.
Titles of the Church of Zuriel are as follows:
• Novice: the title of someone newly ordained
• Myrmidon: the title of the conscription troops serving the Church
• Commander: the title of someone leading a group
• Reverend: the title of a priest in a leadership position over Commanders or in charge of a project or association
• Crusader: the title of a layman or priest who leads a church militia of troops
• Champion: the title of the most renowned Crusader
• Justice: the title of a priest who holds the highest title in a Temple
• High Justice: the papal title of a priest over all the Zuriel Churches
Azrael
| Death Province | War Province |
Cost:2 | Bane, Bless Meal, Blood Wind, Burden, Celestial Fist, Clarity, Compose Mind, Create Flame, Death Perception, Decompose, Detect Magic, Devout Combat, Discern Language, Divine Sacrifice, Exhaustion, Infusion of Fire, Infusion of Ice, Infusion of Lightning, Lacuna, Mask Spirit, Negative Treatment, Refresh, Remote Listening, Re-preserve, Self-Reflection, Sorcery Bane, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage | Aid Movement, Alter Fate, Bane, Battle Cry, Battle Fate, Bless Meal, Blood Wind, Bolt, Bread Crumbs, Burden, Celestial Fist, Clarity, Compelled Duel, Create Flame, Death Perception, Detect Magic, Devout Combat, Disarm Foe, Discern Language, Divine Sacrifice, Exhaustion, Favor, Find the Boss, Fog of War, Free Will, Gibberish, Grace, Guiding Bolt, Infusion of Fire, Infusion of Ice, Infusion of Lightning, Lacuna, Remote Listening, Re-preserve, Resist Fire, Showers, Sorcery Bane, Static Shield, Surrender, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage, Weapon of Nonsense |
Cost:3 | Absorb Song, Acclimate, Blood Bond, Blood Reprisal, Cloak of Bravery, Curse of Woe, Darkness, Death Armor, Echoes of Cowardice, Extend Breath, Gentle Repose, Guard Spirit, Icy Backlash, Iron Gut, Momentary Mind Bastion, Necrozone, Rapport, Turn Undead | Acclimate, Animal Spy, Blood Bond, Blood Reprisal, Branding Smite, Chaotic Fate, Cloak of Bravery, Combined Effort, Curse of Woe, Damage Ward, Darkness, Darkvision, Death Armor, Downpour, Dragonskin, Echoes of Cowardice, Find the Gap, Glorify, Misstep, Momentary Mind Bastion, Mute, Necrozone, Turn Undead, Weapon Return |
Cost:4 | Abolish Shadows, Arcane Disruption, Blind, Contingent Health, Crown of the Grave, Deafen, Deathsense, Desecrated Glow, Disrupt Magic, Extract Poison, Ghoul Touch, Harmonic Shabti, Lifesilt, Necrosayance, Poison Ward, Produce Disease, Remove Disease, Revive, Shrine for the Undead, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Water Breathing | Arcane Disruption, Banner, Bewildering Charm, Blind, Capitulation, Contingent Health, Crown of the Grave, Deafen, Deathsense, Disrupt Thaumaturgy, Ghoul Touch, Hallow, Harden Armor, Immobilize, Larvated Tone, Revive, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Weapon Boon, Zealot's Charge |
Cost:5 | Anti-Venom, Astral Blood, Blood Lust, Lightning, Maggots, Renew Breath, Slow Wound, Status, Taint Cuisine, Venom | Anti-Venom, Assemble Armor, Astral Blood, Blood Lust, Slow Wound, Sorcery Curse, Target of All |
Cost:6 | Airy Shadow, Death Throes, Defense, Grave Robbery, Hellfire Burst, Torus of Terror, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage | Blood Lightning, Champion’s Strength, Closure of Confusion, Death Throes, Defense, Deluge, Sanctify, Stone Bones, Torus of Terror, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage |
Cost:7 | Borrow, Charnel Fire, Exorcism, Reanimation | Animate Objects, Bedevilment, Borrow |
Cost:8 | Enlighten Undead, Flesh Shiver, Heartseeker, Imbue Undead, Instill Vulnerability, Regenerate, Taint Body of Water | Déjà Vu, Heartseeker, Instill Vulnerability, Regenerate |
Cost: 9 | Burning Blood | Burning Blood |
Cost:10 | Flame Strike, Restore | Gateway |
Cost:12 | | Epuration |
Azrael’s worshipers revel in the night and admire all things nocturnal. The followers of Azrael do not worship in hope of favors but instead honored and placated in hopes to keep evil away. Religious cautionary tales talk of this god not being appeased and releasing his minions. While attempting to push this philosophy, his priests do not necessarily hide their allegiance, but often they do not function well in society as their methods are less than moral. As a result, many priests of Azrael attempt to not have a public face as a worshiper. This does create risk with the god who enjoys having his ego assuaged.
Lower-ranked priests, who have not had time to get dirty yet, act as open missionaries who warn doom if proper homage is not given. Meanwhile higher-rank priests will establish hidden temples where the real work is done. The church does have one day of reasonable popularity mostly due to the unique festivities surrounding Azrael’s holy day. September 13th is the date of celebration which is similar to the holiday of Halloween on Earth. People on all rungs of society dress up in costume, and it is said that Azrael’s minions come out this night to blend with the revelers. Those not “in disguise” may make a tasty treat for her undead.
Finally, the church of Azrael loves the state of war and battle. Followers are almost always trying to perform clandestine acts that will promote a fight, even if it is merely a bar brawl. For many of his followers, witnessing violence is arousing, erotic, lewd and seductive. Better skilled members perform this on a grander scale to actually disrupt politics and misrepresent things to goad states and nations into going to war. Often the targets are based upon vengeance; however, the timing may continue over generations just to continue the lust of it.
When gaining a score of 4 Faith, priests of Azrael can cast the sorcery spell appropriation as a divine power requiring only 1 point of Spirit as a cost. At Faith 6, one can cast transmogrify as a divine power requiring only 2 Spirit cost. Finally, upon reaching the eight point of Faith, the dark priest can polymorph with a casting cost of 3 Spirit points.
Baale
| Calamity Province | Deception Province | Sea Storms Province |
Cost:2 | Alter Fate, Bane, Battle Cry, Bless Meal, Bolt, Compelled Duel, Decompose, Detect Magic, Devout Combat, Divine Sacrifice, Exhaustion, Fog of War, Gibberish, Guiding Bolt, Infusion of Fire, Infusion of Lightning, Lacuna, Negative Treatment, Remote Listening, Resist Fire, Showers, Sorcery Bane, Static Shield, Surrender, Thicket, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage, Weapon of Doubt, Weapon of Nonsense | Aid Movement, Alter Fate, Analyze Portal, Bane, Bless Meal, Blood Wind, Bolt, Chain of Eyes, Create Flame, Death Perception, Decompose, Detect Magic, Devout Combat, Discern Language, Divine Sacrifice, Exhaustion, Fog of War, Free Will, Gibberish, Infusion of Fire, Infusion of Ice, Infusion of Lightning, Lacuna, Negative Treatment, Remote Listening, Resist Cold, Resist Fire, Resist Lightning, Showers, Snow Shape, Sorcery Bane, Thicket, Torch, Touch of Appraisal, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage, Weapon of Doubt | Analyze Portal, Battle Cry, Bless Meal, Blood Wind, Celestial Fist, Compose Mind, Death Perception, Detect Magic, Devout Combat, Divine Sacrifice, Exhaustion, Favor, Fog of War, Free Will, Gibberish, Grace, Infusion of Ice, Lacuna, Mask Spirit, Refresh, Remote Listening, Resist Cold, Showers, Snow Shape, Sorcery Bane, Sustenance, Thicket, Touch of Appraisal, Tranquility, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage, Weapon of Doubt, Weapon of Nonsense |
Cost:3 | Blood Reprisal, Brambles, Chaotic Fate, Curse of Woe, Damage Ward, Darkness, Downpour, Echoes of Cowardice, Icy Backlash, Infusion of Chaos, Misstep, Momentary Mind Bastion, Mute, Necrozone, Smear, Tremor, Turn Undead, Twist of Fate | Animal Spy, Blood Reprisal, Brambles, Chaotic Fate, Curse of Woe, Darkness, Darkvision, Death Armor, Downpour, Dragonskin, Echoes of Cowardice, Infusion of Chaos, Misstep, Mute, Smear, Tremor, Turn Undead, Twist of Fate, Weapon Return | Acclimate, Animal Spy, Aplomb, Aquatics, Blood Reprisal, Charm Aquatic Life, Chaotic Fate, Clarity of Mind, Cloak of Bravery, Combined Effort, Damage Ward, Downpour, Dragonskin, Echoes of Cowardice, Elemental Infusion, Extend Breath, Gentle Repose, Glorify, Guard Spirit, Icy Backlash, Infusion of Chaos, Iron Gut, Misstep, Mute, Native Port, Necrozone, River Eyes, Smear, Tremor, Turn Undead |
Cost:4 | Arcane Disruption, Bewildering Charm, Blind, Crown of the Grave, Deafen, Deathsense, Desecrated Glow, Disrupt Magic, Extract Poison, Ghoul Touch, Immobilize, Shrine for the Undead, Suggestive Fear, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Weapon of Nightmares | Abolish Shadows, Anti-Cold Shell, Arcane Disruption, Bewildering Charm, Blind, Extract Poison, Free Movement, Harden Armor, Hypnotic Evulsion, Immobilize, Larvated Tone, Seduction, Spirit Sight, Suggestive Fear, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Water Breathing, Water Walking, Weapon of Nightmares | Abolish Shadows, Anti-Cold Shell, Contingent Health, Deathsense, Desecrated Glow, Free Movement, Ghoul Touch, Hallow, Holy Storm, Immobilize, Remove Disease, Revive, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Water Breathing, Water Walking, Weapon of Nightmares |
Cost:5 | Blood Lust, Lightning, Maggots, Obsessions, Slow Wound, Sorcery Curse, Target of All | Anti-Venom, Astral Blood, Blindsight, Blood Lust, Circle of Privacy, Land Lair, Obsessions, Spineless, Target of All, Taint Cuisine | Anti-Venom, Astral Blood, Hypothermia, Obsessions, Quell Fire, Slow Wound, Taint Cuisine, Wall of Water |
Cost:6 | Airy Shadow, Blood Lightning, Call the Beast, Briers, Closure of Confusion, Death Throes, Defense, Deluge, Noxious Fumes, Protection from Ice, Ride the Lightning, Sanctify, Torus of Terror, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage | Airy Shadow, Blood Lightning, Call the Beast, Briers, Closure of Confusion, Death Throes, Defense, Noxious Fumes, Protection from Lightning, Ride the Lightning, Torus of Terror, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage | Breath of the Elements, Defense, Deluge, Noxious Fumes, Protection from Ice, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage |
Cost:7 | Animate Objects, Bedevilment, Charnel Fire, Disturb Sleep, Pair to Other | Bedevilment, Disturb Sleep, Exorcism, Pair to Other | Elemental Breath, Frost Gaze, Rejuvenating Waters, Water Summoning |
Cost:8 | Chain of Madness, Déjà Vu, Howling Chain, Instill Vulnerability, Taint Body of Water | Chain of Madness, Discern Lies | Howling Chain, Taint Body of Water |
Cost:9 | Smog | Smog | Burning Blood, Elemental Body, Smog |
Cost:11 | | | Lasting Breath, Tsunami |
Cost:12 | Crystalbrittle | | Great Worm of the Sea |
Details for deity
Maalik
| Death | Fire |
Cost:2 | Bane, Bless Meal, Blood Wind, Burden, Celestial Fist, Clarity, Compose Mind, Create Flame, Death Perception, Decompose, Detect Magic, Devout Combat, Discern Language, Divine Sacrifice, Exhaustion, Infusion of Fire, Infusion of Ice, Infusion of Lightning, Lacuna, Mask Spirit, Negative Treatment, Refresh, Remote Listening, Re-preserve, Self-Reflection, Sorcery Bane, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage | Analyze Portal, Bane, Battle Cry, Bless Meal, Bread Crumbs, Celestial Fist, Compelled Duel, Create Flame, Death Perception, Decompose, Detect Magic, Devout Combat, Divine Sacrifice, Exhaustion, Gibberish, Grace, Guiding Bolt, Infusion of Fire, Infusion of Lightning, Lacuna, Mask Spirit, Rapid Warmth, Remote Listening, Re-preserve, Resist Fire, Sorcery Bane, Sustenance, Torch, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage, Weapon of Doubt |
Cost:3 | Absorb Song, Acclimate, Blood Bond, Blood Reprisal, Cloak of Bravery, Curse of Woe, Darkness, Death Armor, Echoes of Cowardice, Extend Breath, Gentle Repose, Guard Spirit, Icy Backlash, Iron Gut, Momentary Mind Bastion, Necrozone, Rapport, Turn Undead | Absorb Song, Acclimate, Aplomb, Aura of Glory, Blood Bond, Blood Reprisal, Branding Smite, Chaotic Fate, Cloak of Bravery, Curse of Woe, Damage Ward, Death Armor, Dragonskin, Echoes of Cowardice, Elemental Infusion, Gentle Repose, Glorify, Guard Spirit, Heat Metal, Infusion of Chaos, Iron Gut, Momentary Mind Bastion, Mute, Reveal, Smear, Turn Undead |
Cost:4 | Abolish Shadows, Arcane Disruption, Blind, Contingent Health, Crown of the Grave, Deafen, Deathsense, Desecrated Glow, Disrupt Magic, Extract Poison, Ghoul Touch, Harmonic Shabti, Lifesilt, Necrosayance, Poison Ward, Produce Disease, Remove Disease, Revive, Shrine for the Undead, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Water Breathing | Abolish Shadows, Anti-Cold Shell, Arcane Disruption, Banner, Disrupt Magic, Free Movement, Hallow, Immobilize, Lifesilt, Locate, Poison Ward, Remove Disease, Revive, Sculpt, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Weapon of Nightmares |
Cost:5 | Anti-Venom, Astral Blood, Blood Lust, Lightning, Maggots, Renew Breath, Slow Wound, Status, Taint Cuisine, Venom | Anti-Venom, Blindsight, Blood Lust, Calm Winds, Obsessions, Radiant Halo, Solar Flare, Spineless, Target of All, Volatile Torch |
Cost:6 | Airy Shadow, Death Throes, Defense, Grave Robbery, Hellfire Burst, Torus of Terror, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage | Breath of the Elements, Death Throes, Defense, Hellfire Burst, Protection from Fire, Protection from Ice, Torus of Terror, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage |
Cost:7 | Borrow, Charnel Fire, Exorcism, Reanimation | Disturb Sleep, Elemental Breath, Exorcism |
Cost:8 | Enlighten Undead, Flesh Shiver, Heartseeker, Imbue Undead, Instill Vulnerability, Regenerate, Taint Body of Water | Instill Vulnerability |
Cost:9 | Burning Blood | Burning Blood, Elemental Body, Sunray |
Cost:10 | Flame Strike, Restore | Chariot of the Sun, Flame Strike |
Cost:11 | | Lasting Breath |
Cost:12 | | Crystalbrittle |
Details for deity
Tamiel
| Deception | War |
Cost:2 | Aid Movement, Alter Fate, Analyze Portal, Bane, Bless Meal, Blood Wind, Bolt, Chain of Eyes, Create Flame, Death Perception, Decompose, Detect Magic, Devout Combat, Discern Language, Divine Sacrifice, Exhaustion, Fog of War, Free Will, Gibberish, Infusion of Fire, Infusion of Ice, Infusion of Lightning, Lacuna, Negative Treatment, Remote Listening, Resist Cold, Resist Fire, Resist Lightning, Showers, Snow Shape, Sorcery Bane, Thicket, Torch, Touch of Appraisal, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage, Weapon of Doubt | Aid Movement, Alter Fate, Bane, Battle Cry, Battle Fate, Bless Meal, Blood Wind, Bolt, Bread Crumbs, Burden, Celestial Fist, Clarity, Compelled Duel, Create Flame, Death Perception, Detect Magic, Devout Combat, Disarm Foe, Discern Language, Divine Sacrifice, Exhaustion, Favor, Find the Boss, Fog of War, Free Will, Gibberish, Grace, Guiding Bolt, Infusion of Fire, Infusion of Ice, Infusion of Lightning, Lacuna, Remote Listening, Re-preserve, Resist Fire, Showers, Sorcery Bane, Static Shield, Surrender, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage, Weapon of Nonsense |
Cost:3 | Animal Spy, Blood Reprisal, Brambles, Chaotic Fate, Curse of Woe, Darkness, Darkvision, Death Armor, Downpour, Dragonskin, Echoes of Cowardice, Infusion of Chaos, Misstep, Mute, Smear, Tremor, Turn Undead, Twist of Fate, Weapon Return | Acclimate, Animal Spy, Blood Bond, Blood Reprisal, Branding Smite, Chaotic Fate, Cloak of Bravery, Combined Effort, Curse of Woe, Damage Ward, Darkness, Darkvision, Death Armor, Downpour, Dragonskin, Echoes of Cowardice, Find the Gap, Glorify, Misstep, Momentary Mind Bastion, Mute, Necrozone, Turn Undead, Weapon Return |
Cost:4 | Abolish Shadows, Anti-Cold Shell, Arcane Disruption, Bewildering Charm, Blind, Extract Poison, Free Movement, Harden Armor, Hypnotic Evulsion, Immobilize, Larvated Tone, Seduction, Spirit Sight, Suggestive Fear, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Water Breathing, Water Walking, Weapon of Nightmares | Arcane Disruption, Banner, Bewildering Charm, Blind, Capitulation, Contingent Health, Crown of the Grave, Deafen, Deathsense, Disrupt Thaumaturgy, Ghoul Touch, Hallow, Harden Armor, Immobilize, Larvated Tone, Revive, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Weapon Boon, Zealot's Charge |
Cost:5 | Anti-Venom, Astral Blood, Blindsight, Blood Lust, Circle of Privacy, Land Lair, Obsessions, Spineless, Target of All, Taint Cuisine | Anti-Venom, Assemble Armor, Astral Blood, Blood Lust, Slow Wound, Sorcery Curse, Target of All |
Cost:6 | Airy Shadow, Blood Lightning, Call the Beast, Briers, Closure of Confusion, Death Throes, Defense, Noxious Fumes, Protection from Lightning, Ride the Lightning, Torus of Terror, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage | Blood Lightning, Champion’s Strength, Closure of Confusion, Death Throes, Defense, Deluge, Sanctify, Stone Bones, Torus of Terror, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage |
Cost:7 | Bedevilment, Disturb Sleep, Exorcism, Pair to Other | Animate Objects, Bedevilment, Borrow |
Cost:8 | Chain of Madness, Discern Lies | Déjà Vu, Heartseeker, Instill Vulnerability, Regenerate |
Cost:9 | Smog | Burning Blood |
Cost:10 | | Gateway |
Cost:12 | | Epuration |
Tamiel is at times called the Shadow Queen. She has few temples or shrines. Those that exist are difficult to recognize as such, as these are often hidden, appearing as something else, or left abandoned. However, for special nights the followers of the church gather to lead the people in paying their respects to things that are far worse than death. Vile rituals have been reported, but few know what truly occurs.
Despite existing in a dualistic pantheon where most of the culture views things as good vs. evil, Tamiel relies on worshipers of the religion. That does not necessarily mean they worship her, but rather that there is a healthy fear of her presence. This fear feeds her power, even if those exuding it are not her followers. As such, should there be a holy war, church members act a spies and assassins. Their contributions to such wars is rarely recognized, which is also by Tamiel’s design.
The true identity of church members is rarely known, as the church operates much like a secret society, members often appear as having whole others lives, perhaps even members of another church. Followers are taught to strike from dark places and take little wherever they go. They loathe the blunt-force war tactics of Zuriel to be pointless. Instead, worshipers of the Shadow Queen believe that people are terrorized when leaders are taken from them and a terrorized leaderless people are easily conquered and controlled. In the chaos and cruelty of war and hopelessness, the priests find refugees ripe for conversion.
Ordained members of the Tamiel Church gain a special power when earning 6 points of Faith. An evil cleric can whisper a hypnotizing litany of empty promises. Each enemy within 30-foot that can hear must succeed a Will save (DC:12 plus Faith bonus) or become fascinated, effectively under the stunned restriction until the end of the victim’s next turn. Every round this is used forces a new save even if continued as consecutive actions. The cleric can use this power a number of rounds per day equal to one’s Faith bonus, but these rounds do not need to be consecutive. This is a mind-affecting effect.