Enchanted Realms Rulebook
Equirda
Kingdom: | Atavistoid | ||
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Phylum: | Taurian | ||
Size: | Medium | M | F |
Height Range: | 4-6 to 5-6 | 5-2 | 4-10 |
Weight Range: | 115 lbs to 200 lbs | 170 | 135 |
Start of Puberty: | Approximately 10 yrs old | ||
Average Lifespan: | 60 years | ||
Maximum Age: | 100 years | ||
Movement Rate: | 50 feet Walking | ||
Daily Travel: | 24 miles | ||
Sure-Footed | |||
Terrain Connection | |||
Weapon Intuition | |||
Traits: | -2 Strength | ||
+2 Agility | |||
-1 Faith | |||
-1 Muse | |||
Cultural Points: | 1200 |
EQUIRDA [ ɛ • KWɪR • dʌ ] have the slender upper body of an elf but the lower body of a deer. They are the graceful woodland cousins to centaurs. Because they are rarely seen far from the wooded glades they call home, they are sometimes called “grove nymphs,” despite having no relation to real nymphs. They have a natural ability with any ranged weapon due to their species trait.
Further when setting beginning stat scores, equirda gain +2 to Agility [14], but they lose -2 points Strength [10] and -1 to Faith and Muse each [11]. The numbers in brackets represent the highest starting value.
Equirda are also sure-footed creatures, able to traverse up to a 60° plane assuming there places for footing. Being quadrupeds, they have a few additional benefits; however, this also comes with some difficulties. Due to the extra legs, an equirda gain bonuses against grappling, shoving and tripping, as well as having bonuses if knocked prone against their will during other conditions. However, traveling through trapdoors, manholes and using vertical ladders present challenges.
These deer-people do not live in urban-style communities, which might be why they are further known for their use of bows and other ranged weapons. As for the game mechanics, a creature of this species will act with weapon intuition with any ranged weapon. This trait works the same way as it does for the woodland elf. Moreover, equirda are renowned for having excellent navigation skill, above ground at least. They have a terrain connection trait; thus, whenever in a forest, an equirda will always know the direction of true north. It is not uncommon for an equirda to be hired as a guide through unknown territory, especially forests, due to this ability.
Equirda | |||
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How They See Themselves | How Others See Them | ||
• appreciating their natural lifestyle in the wilderness | • being flighty and unpredictable | ||
• as living a better lifestyle than those in urban settings | • sometimes wonder about the species as a food source | ||
• as fortuitous because the forest provides | • lack the ability to organize and plan |