Bestiary

Online Viewer of Enchanted Realms Monsters

 

    

 Over-Category: Biophage 
 Kingdom: Animal 
Beings that are biophages are those who eat and survive by the consumption of other living and materials or various nutrients that reside in the earth or native terrain.
Animals are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent and lack any society or language. Animals include all varieties of ordinary animals with several subtypes: amphibian, arthropod, avian, mammal, primeval, and reptile. Many animals have zero scores for mind or spirit. Unless otherwise noted, animals of zero quality will automatically fail any preservation save.
The notable group exception is primeval animals. Perhaps one of the most powerful defenses of the dire beasts is their resistance to Mind and Spirit attacks. Any preservation save of involving sleep, charm or fear will automatically save for all members of the primeval sub group.

Sky Otter (Mammal)

In the aerial niche of the tropical plains of the Occiduus continent, the Sky Otter is a both a predator and also potential prey of the larger hunters. These small creatures are active hunters, chasing prey in the water and air alike, snatching birds out of flight or diving into the submerged waters to catch a fish. Like land-based otters, this species will also search along the beds of rivers, lakes or the seas for small rodents or even crustaceans in the mud. Despite their flying abilities, sky otters most often make their homes beside water.

Besides the addition of wings, the sky otter does not have a furry pelt save around its head but rather has more of a tiny dragonlike scale-covered armor. However, this does not make them less envied b trappers as the skinned scales of this creature can be tailored into ironskin items; of course, it requires around twenty pelts to craft a full leather suit for a human. This is a difficult task as most sky otters will flee on sight from humans or other civilized creatures. Nonetheless, due to their affinity for flight, some are shot down out of the air before spotting the bipedal predators.

As stated, their skin is resilient and they avoid fights with larger predators; thus, even a pack of ten sky otters is not really a threat to an adventurer, but if cornering them or forcing them in an unwinnable position, these little beasts can inflict some damage to whatever threatens them, as their bites cause excessive bleeding for an extra point of damage at the end of the victim's turn until the would is magically healed or medically bound; however, their goal is always escape.


Body: 12 ( STR:2, AGIL:3, RESIL: )
Mind: 6 ( LOGIC:1, PERC:, JUDG:1 )
Spirit: 4 ( WILL:1, FAITH:1, MUSE:1 )
Movement: 55 feet
Size Category: Small 
Protection Points: 6
Guard Roll Dice: d4 & d4
— ATTACK METHOD —
Attack: Deep-Bite (melee)
Number of d20s: 1
To-Hit Modifier: +2
Damage Type: piercing
Damage: 1 pts
Attack Special: onHit;{"type":"save","quality":"agilty","DC":"12"};{"command":"n-markers","tags":[{"tag":"bleeding","parameter":"true"}]}