Bestiary

Online Viewer of Enchanted Realms Monsters

 

    

 Over-Category: Biophage 
 Kingdom: Animal 
Beings that are biophages are those who eat and survive by the consumption of other living and materials or various nutrients that reside in the earth or native terrain.
Animals are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent and lack any society or language. Animals include all varieties of ordinary animals with several subtypes: amphibian, arthropod, avian, mammal, primeval, and reptile. Many animals have zero scores for mind or spirit. Unless otherwise noted, animals of zero quality will automatically fail any preservation save.
The notable group exception is primeval animals. Perhaps one of the most powerful defenses of the dire beasts is their resistance to Mind and Spirit attacks. Any preservation save of involving sleep, charm or fear will automatically save for all members of the primeval sub group.

Lunar Dictodon (Primeval)

These moon creatures are often domesticated in a similar way that humans care for dogs, but unlike canines they are longer and lower to the ground, more closely looking like a ferret but without the hair. However, they are nearly five feet long while being no more than 12 inches to the shoulder. Their lightly green tinted skin, curved, tusk-like incisors and pink eyes give them a very alien appearance. 

When not used as pets, the wild versions travel in packs of 4 to 10. Despite being low to the ground, they can use a leap in their movement once every other round to gain an additional 20 feet. They also can burrow quickly into soft ground at  a rate of 5 feet per round.

Technically, these lunar creatures are classified as primeval and thus are not affected by direct Mind or Spirit attacks. On the flipside, they are not as bright or as loyal as the humans' canine companion. The lunar dictodon is likely to run away when their pack or owner is in dire trouble.

Body: 12 ( STR:3, AGIL:, RESIL:2 )
Mind: 6 ( LOGIC:2, PERC:2, JUDG:0 )
Spirit: 4 ( WILL:3, FAITH:0, MUSE:0 )
Movement: 50 feet
Size Category: Medium 
Protection Points: 3
Guard Roll Dice: &
— ATTACK METHOD —
Attack: Bite (melee)
Number of d20s: 2
To-Hit Modifier: 0
Damage Type: piercing
Damage: 1 to 2 pts