Bestiary

Online Viewer of Enchanted Realms Monsters

 

    

 Over-Category: Biophage 
 Kingdom: Animal 
Beings that are biophages are those who eat and survive by the consumption of other living and materials or various nutrients that reside in the earth or native terrain.
Animals are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent and lack any society or language. Animals include all varieties of ordinary animals with several subtypes: amphibian, arthropod, avian, mammal, primeval, and reptile. Many animals have zero scores for mind or spirit. Unless otherwise noted, animals of zero quality will automatically fail any preservation save.
The notable group exception is primeval animals. Perhaps one of the most powerful defenses of the dire beasts is their resistance to Mind and Spirit attacks. Any preservation save of involving sleep, charm or fear will automatically save for all members of the primeval sub group.

Winged Monkey (Mammal)

The winged monkeys are a group of various breeds of small monkeys that have grown wings and also have chameleonlike powers. A few varieties grow to be medium-sized creatures, but these occurrences are rare. A lot of people will think of the Wizard of Oz with the mention of fling monkeys, but these are still animals, have not powers of speech, and are too small to carry people. However, they are playful and mischievous, enjoying pranks on strangers and stealing items from their camps. These animals avoid combat, but will engage to steal or poop from above. Some of the more dangerous pranks include a chance to ignite fires from flint and steel. Other pranks are trying to get others to follow to a precarious place or even jumping out at unaware victims then running away. Even in grasslands, these nimble creatures remain hidden most often due to their chameleon powers and blending with their surroundings. Of course, they flee from undead and other beings that can see in a different spectrum. They can inflict damage, either by biting or hurling rocks, if seriously threatened and trapped, but most often the monkeys will flee, keep distance and strike again a few hours later.

Body: 9 ( STR:1, AGIL:4, RESIL:1 )
Mind: 7 ( LOGIC:2, PERC:, JUDG:1 )
Spirit: 6 ( WILL:1, FAITH:0, MUSE:3 )
Movement: 60 feet
Size Category: Medium 
Protection Points: 4
Guard Roll Dice: d4 & d4
— ATTACK METHOD —
Attack: Bite (melee)
Number of d20s: 1
To-Hit Modifier: +1
Damage Type: piercing
Damage: 1 pts