Enchanted Realms Rulebook
Helmets
Helmets come is various shapes and sizes; plus, they are made from various materials (refer to that section for more information). There is no skill needed to wear a helmet, but some have Strength requirements. No helmet offers bonuses to one’s Defense total; however, they do protect against certain types of effects -- most commonly assistance from becoming stunned. Head coverings sometimes have difficulties too. If a victim wearing any helmet must save to prevent a deaf or blind condition, then said save will typically suffer a -1 penalty. Additionally, if a victim wearing any helmet suffers the nauseated condition, then the effect will last for one round longer than normal.
Leather caps grant the least protection. These will grant +1 to saves against stunning so long as the effect comes from a physical strike rather than mind-affecting magic. The bronze galea is another style of helmet. These grant +3 to saves against physical stunning, but there is also -1 for Awareness checks while wearing one. However, the galea is the only helmet that does not suffer a penalty against deafness. Finally, the iron bascinet helmet grants +6 to saves against physical stun attacks, but is penalized by -2 to Awareness checks.
Helmet | Material | Stun Save | Penalties | Market | Maint |
---|---|---|---|---|---|
Cap | Leather | +1 | -1 to Blind save -1 to Deaf save +1 round to Nauseated condition | 15 | 1 |
Galea | Bronze | +3 | -1 to Blind save -1 to Awareness +1 round to Nauseated condition | 50 | 2 |
Bascinet | Iron | +6 | -1 to Blind save -1 to Deaf save -2 to Awareness +1 round to Nauseated condition | 100 | 3 |