Rules

Enchanted Realms Rulebook

 
 Basic Game Rules 
  
 

Combat Rounds

When starting a combat or beginning a new round, the Roll20 UI works quite similar to the Item Options explained above. For managing a new round, every combatant must choose the New Round Init context button that appears when clicking on the character token. This will set the d12 order of turns.

Again, the character sheets and API work together to read the weapon speed of the equipped primary hand or if knuckledusters are in the glove position. Between that and the Agility score, the initiative score will be adjusted without the player needing to worry about any math.

Some initiative declarations are actions for the round, and as such no initiative score will be placed in the turn order. A perfect example is the dash action. As you may recall, the dash option is where the player forgoes the character’s action for the round in trade of moving at twice the rate.

This is a good place to bring up the movement system. Several of those declarations for initiative will be followed up by the movement menu in the chat area. Some actions will require movement be set; others it may merely be something to be considered.