Rules

Enchanted Realms Rulebook

 
 Basic Game Rules 
  
 

Incantations Granted

IncantationCalamityCommunityDeathDeceptionEarthFireKnowledgeLifeNatureSeaSkyWarOther
Spirit Cost 1
Bless Meal 
Create Flame      
Decompose       
Detect Harmful Gas            
Detect Magic 
Detect Metals and Minerals            
Detect Runes             
Leaf Into Dagger            
Prestidigitation             
Reduce Anxiety 
Reduce Pain 
Reduce Spite 
Re-preserve       
Speak with Animals             
Torch      
Treat Minor Body Damage 
Treat Minor Mind Damage 
Spirit Cost 2
Aid Movement      
Alter Fate       
Analyze Portal      
Animate Dirt             
Bane      
Battle Cry     
Battle Fate            
Black Cairn             
Blood Wind      
Bolt        
Bread Crumbs       
Breathsense         
Burden       
Celestial Fist     
Chain of Eyes        
Clarity       
Cloud of Fungus             
Compelled Duel        
Compose Mind      
Death Perception     
Death Prayer             
Devout Combat 
Disarm Foe          
Discern Language       
Divine Deterrence          
Divine Lock            
Divine Sacrifice 
Escape Ward             
Exhaustion     
Fangclaw             
Favor      
Favorable Wind           
Fellowship             
Find the Boss        
Fog of War       
Foundation of Stone          
Free Will     
Gibberish      
Grace     
Guiding Bolt         
Immobilize Animal             
Infusion of Fire      
Infusion of Ice      
Infusion of Lightning      
Know Other            
Lacuna 
Lesser Acupressure            
Lift        
Lizard Wrath             
Magic Creeper             
Mask Spirit     
Negative Treatment        
Nhoblit Vengeance             
Opportunity             
Perceive Insanity         
Protection from Cold        
Protection from Fire    
Protection from Lightning        
Protection from Serpents             
Rapid Warmth          
Recruit Medic            
Refresh     
Remote Listening 
Sail        
Self-Reflection         
Showers       
Snow Shape      
Sorcery Bane 
Speak with Water             
Stand Firmish             
Star Reading             
Static Shield        
Stepping Stones             
Surrender       
Sustenance      
Thicket      
Totem Beast             
Touch of Appraisal       
Tranquility        
Treat Minor Spirit Damage 
Trickster's Blessing             
Understand Curse             
Updraft            
Weapon of Doubt       
Weapon of Nonsense       
Spirit Cost 3
Absorb Song      
Acclimate      
Alert Tribe             
Animal Spy    
Animal Subdual             
Aplomb       
Aquatics            
Aura of Glory         
Beast Claw             
Blessing of Luck and Resolve             
Blood Bond       
Blood Reprisal      
Bone Bite             
Brambles         
Branding Smite         
Burrowing Claws          
Chaotic Fate        
Charm Aquatic Life            
Charm Desert Creatures             
Charm Marsh Creatures             
Clarity of Mind        
Cloak of Bravery     
Combined Effort       
Curse of Woe        
Damage Ward      
Darkness       
Darkvision         
Death Armor        
Delay Disease           
Downpour       
Dragonskin     
Echoes of Cowardice 
Elemental Infusion        
Extend Breath       
Faerie Fire             
Fearsome Duplicate             
Find the Gap            
Flitter            
Gentle Repose    
Glorify       
Greater Acupressure            
Guard Spirit     
Heat Metal            
Icy Backlash        
Infusion of Chaos      
Intuition             
Iron Gut       
Misstep       
Momentary Mind Bastion     
Music of the Spheres             
Mute       
Native Port      
Necrozone        
Rapport       
Reeking             
Reveal         
River Eyes           
Smear       
Stone Birds             
Thick Air         
Tremor        
Turn Undead 
Twist of Fate          
Vulnerable Display           
Weapon Return