Enchanted Realms Rulebook
Social Interactions
Hopefully the title of this subsection indicates that this is not a part of combat. Just to be clear, when the party wishes to talk with a person or monster as opposed to fighting it, this is the time for social interaction. Clearly, this can take on many forms. For example, a player might be persuading a burglar to confess to a crime. Possibly one is trying to flatter a guard. And so on…
The GM plays the roles of any NPCs who are participating and assesses their attitudes towards the PCs as either friendly, indifferent, or hostile. Obviously, friendly NPCs are predisposed to help while hostile ones are inclined to hinder. As a result, often with a mix of roleplaying, the Social interaction might require an skills check, as many will influence an NPCs perspective. This is essentially another example of a skills check.