Enchanted Realms Rulebook
Perception
Determining whether something is noticed or not is the mechanism of Perception. Yes, the sub-attribute. This is used for non-obvious circumstances. If a boulder is in the road, no one has to make a Perception check to know it is there. However, if a stealthy follower is trailing the group, then it would be needed.
Also, most Perception checks are performed in secret by the GM when it becomes pertinent. However, a player might ask to actively scan the area for anything unusual. The roll again should be made in secret by the GM, but a +4 bonus would be used on the roll. Also, keep in mind, there are skills which train up a character’s awareness.
As a game mechanic, this is nothing more than a Perception check against the DC of the thing to be noticed. For things that do not generate their own DC from skills or magic, a base DC used is 14. Conditions only apply if they are applicable. For example, mist would not be a factor for the friends cantrip.
The modifiers are sometimes applied to the one making the check. At other times, the DC is modified. So long as the appropriate +/- is used, it does not really matter; however, it may be easier to think about it like this: if the effect is on the perceiver, modify the die roll; if the condition external, modify the DC.
Event | Base DC |
---|---|
Natural Creature Camouflage | Per Description |
Magical Concealment | Per Description |
Naturally Obscured | 14 |
Skilled Stealth Hiding | 4d6 + Agility |
Unskilled Hiding | 2d6 + Judgment Mod |
Condition | DC Modifier |
---|---|
Darkness | +4 |
Dim Light | +2 |
Deafness (Mostly Auditory Target) | Disadvantage |
Flying Target | +2 |
Invisible Target | Disadvantage |
Magical Darkness | Disadvantage |
Mist/Fog Obscurement | +2 |
Slow-paced target(s) | +2 |
Three or more Targets | -2 |
Ten or more Targets | -5 |
Twenty or more Targets | -10 |
Tiny Target (Size: 1)) | +2 |