Rules

Enchanted Realms Rulebook

 
 Game Starter 
  
 

Perception

Hey, what’s that?

Determining whether something is noticed or not is the mechanism of Perception. Yes, the sub-attribute. This is used for non-obvious circumstances. If a boulder is in the road, no one has to make a Perception check to know it is there. However, if a stealthy follower is trailing the group, then it would be needed.

Also, most Perception checks are performed in secret by the GM when it becomes pertinent. However, a player might ask to actively scan the area for anything unusual. The roll again should be made in secret by the GM, but a +4 bonus would be used on the roll. Also, keep in mind, there are skills which train up a character’s awareness.

As a game mechanic, this is nothing more than a Perception check against the DC of the thing to be noticed. For things that do not generate their own DC from skills or magic, a base DC used is 14. Conditions only apply if they are applicable. For example, mist would not be a factor for the friends cantrip.

The modifiers are sometimes applied to the one making the check. At other times, the DC is modified. So long as the appropriate +/- is used, it does not really matter; however, it may be easier to think about it like this: if the effect is on the perceiver, modify the die roll; if the condition external, modify the DC.

EventBase DC
Natural Creature CamouflagePer Description
Magical ConcealmentPer Description
Naturally Obscured14
Skilled Stealth Hiding4d6 + Agility
Unskilled Hiding2d6 + Judgment Mod
ConditionDC Modifier
Darkness+4
Dim Light+2
Deafness (Mostly Auditory Target)Disadvantage
Flying Target+2
Invisible TargetDisadvantage
Magical DarknessDisadvantage
Mist/Fog Obscurement+2
Slow-paced target(s)+2
Three or more Targets-2
Ten or more Targets-5
Twenty or more Targets-10
Tiny Target (Size: 1))+2