Rules

Enchanted Realms Rulebook

 
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Playable Species
BatfolkBipeds with batlike features
DwarfShort, stout earth dwellers
ElfForest-dwelling, gaunt, and delicate creatures
EquirdaDeerlike centaurlike creatures
GnomeSubterranean race related to dwarves
GryfDeerlike centaurlike creatures
Human 
Jen’eseeReptilian bipeds with bludgeoning tails
JzakaBlend of human, wolf and panther
NhoblitShort and small with keratin feet
Sub-OrcOrc and other species half-breed
TritonAmphibious creatures usually living in the sea
 
Skill Usage
To perform a special action, a skill will be required.
Compatible skills allow for an increase in dice or performance boost.
A maximum of 5 dice from skills can be placed in a die pool for an action.
When successfully performing feats, encounters, story plots, etc, a player is rewarded with points of Karma.
New skills are gained by spending acquired Karma.
Karma may also be spent in a one-time scenario to gain advantage.
 
Metals
Iron NormalArmoring / Weaponsmith
Silver Plating SilverEnhanced Metals
Steel+1  NormalEnhanced Metals
Electrum Alloy+1  SilverEnchanted Metals
Orichalcum Alloy+1  MagicEnchanted Metals
Meteore+2  MagicEnchanted Metals
Scarletite Alloy+2  MagicEnchanted Metals
Mythril-Orichalcum Alloy+2  MagicEnchanted Metals
Mythril-Scarletite Alloy+3  MagicEnchanted Metals
Algidum+4  MagicCold Metallurgy
Adamantine Alloy+4  MagicCold Metallurgy
 
Combat Strikes
Method  To Hit
Meleeeach [d20 in die pool + Strength Score + Other Modifiers]vs AC
Rangeeach [d20 in die pool + Agility Score + Other Modifiers]vs AC
Method  Damage
Melee(1 per successful die) + Weapon Weight + Strength Modifier
Range(1 per successful die) + Agility Modifier
Single and Multiple Targets
Strength or Agility modifier can only be used once per target
ArmorACModMarket
Archbishop Robe11
C,N: +1; B: +2
Faithn/a
Bishop Robe11
B,F: +1
Faithn/a
Goluka11
B,C: +1
Muse500
Leather11
P: -1
Agil65
Padded11
F: -1, L: +1
Resil35
Brigandine Armor12
E: +1
Will205
Studded Leather12
B: +1
Agil150
Elfin Hauberk13
E: +1
Musen/a
Gryf Padding12
None
Agil125
Heavy-Padded13
L,P: +1
Resil150
Iron-Skin Leather13
None
Agil1,200
Jack of Plates13
None
Will30
Chain Shirt14
E: +2
Judg225
Lamellar14
P: +1
None380
Breastplate15
E,P: +1
None385
Dark Ring15
B,C: +1
None1,200
Dwarven Scale15
B,E: +1
None575
Ring Mail15
E: +1
None300
Brigandine Chain16
None
None485
Chain Mail16
E: +2
None420
Splint Mail17
B,P: +1
None515
Plate Mail18
E,F: +2
None600
 
Types of Rolls
Saved20 + total sub-attribute score
Something outside the physical mechanics attacks a character. Other influences, such as magic, can also be added.
Checkd20 + sub-attribute modifier
Use of an innate ability to overcome a challenge where skills do not apply. Since this is purely a measure of the character's natural response, no other influences factor in for this result.
Competitiond12 + sub-attribute modifier.
Two or more parties fighting in conflict for a single effect. Other influences, such as terrain, can also be added.